Blue distant hills

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Blue distant hills

Unread postby SAR704 » Sun Jan 13, 2019 9:10 am

I just wanted to examine this fictional route of mine route close to sunset, and I noticed that the distant terrain is all dark blue. Doesn't look very realistic to me. Has anyone else experienced this?

Here's some visual evidence of such.

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Re: Blue distant hills

Unread postby EngineerJohn » Sun Jan 13, 2019 9:17 am

That's just how the game renders distant scenery. With most routes being based in more forested areas, having a bluish atmospheric effect makes more sense but even then it becomes a little extreme.

Try playing with some of the different weather effects in the editor from different routes. Usually those which have "3D" in them tend to not be as bad. Also check out some of the graphics mods as those tend to do a good job correcting that effect.
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Blue distant hills

Unread postby RailWorkshop » Sun Jan 13, 2019 9:58 am

This is normal for me atleast.
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Re: Blue distant hills

Unread postby buzz456 » Sun Jan 13, 2019 10:23 am

That's kinda what they look like with the sun behind them in real life.
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Re: Blue distant hills

Unread postby buzz456 » Sun Jan 13, 2019 10:31 am

With RWEnhancer they look more like this.
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Blue distant hills

Unread postby RailWorkshop » Sun Jan 13, 2019 10:43 am

Now with RW Enhancer they look more good in cloudy weather.
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Re: Blue distant hills

Unread postby SAR704 » Sun Jan 13, 2019 11:27 am

Thanks for the replies. There's just something not right about the colour. But I tried the 3D weather, and it seems to improve the visuals by a tiny degree at least. The sun going down at 7PM in Summer isn't very realistic for an Australian setting though.

But speaking of such, is there any way to change the azimuth angle with such? It looks very peculiar with the sun shining in the south at midday in rural Australia. Is it just a matter of editing the TOD files? Will have a look at them at another time as it's quite late here.
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Re: Blue distant hills

Unread postby DanSSG » Mon Jan 14, 2019 2:41 am

SAR704 wrote:I just wanted to examine this fictional route of mine route close to sunset, and I noticed that the distant terrain is all dark blue. Doesn't look very realistic to me. Has anyone else experienced this?


You can change the distant terrain color in your texturing file (which is linked in your RouteProperties.xml and has to be serzed first)

There you'll find this section at the end of the file
Code: Select all
<DistantTerrainColour>
   <cHcColour>
      <Red d:type="sFloat32" d:alt_encoding="000000005856D63F" d:precision="string">0.94902</Red>
      <Green d:type="sFloat32" d:alt_encoding="000000E0D7D6D63F" d:precision="string">0.00</Green>
      <Blue d:type="sFloat32" d:alt_encoding="000000409292D23F" d:precision="string">0.0</Blue>
      <Alpha d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">1</Alpha>
   </cHcColour>
</DistantTerrainColour>
<WinterDistantTerrainColour>
   <cHcColour>
      <Red d:type="sFloat32" d:alt_encoding="000000807A7AEA3F" d:precision="string">0.827451</Red>
      <Green d:type="sFloat32" d:alt_encoding="000000807A7AEA3F" d:precision="string">0.827451</Green>
      <Blue d:type="sFloat32" d:alt_encoding="000000807A7AEA3F" d:precision="string">0.827451</Blue>
      <Alpha d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Alpha>
   </cHcColour>
</WinterDistantTerrainColour>


In this example I've made the distant terrain red but this is only visible if you don't have real distant terrain with another color

Screenshot_1 Cheyenne 1869 Extension Laramie Plains_41.88708--106.13264_14-00-41.jpg


SAR704 wrote:The sun going down at 7PM in Summer isn't very realistic for an Australian setting though.


You should create your own timeofday blueprints.

SAR704 wrote:But speaking of such, is there any way to change the azimuth angle with such? It looks very peculiar with the sun shining in the south at midday in rural Australia. Is it just a matter of editing the TOD files? Will have a look at them at another time as it's quite late here.


Yes, you can change the azimut in the TOD blueprints. You can get the right data for your location here https://www.suncalc.org
You have to use the altitude and than calculate the right value for the TOD file

Example for Cheyenne at noon in summer --> Altitude: 72.30°
AzimuthAngle = (-90+72.30)π/180 = -.31
For USA the value is negative, for Australia the value has to be positive because the sun is in the north at midday.

There where good explanations on railworkswiki.com that I have used for my TOD blueprints but unfortunatly this site is down now *!sad!*
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Blue distant hills

Unread postby RailWorkshop » Mon Jan 14, 2019 12:18 pm

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