I just wanted to examine this fictional route of mine route close to sunset, and I noticed that the distant terrain is all dark blue. Doesn't look very realistic to me. Has anyone else experienced this?
Here's some visual evidence of such.
SAR704 wrote:I just wanted to examine this fictional route of mine route close to sunset, and I noticed that the distant terrain is all dark blue. Doesn't look very realistic to me. Has anyone else experienced this?
<DistantTerrainColour>
<cHcColour>
<Red d:type="sFloat32" d:alt_encoding="000000005856D63F" d:precision="string">0.94902</Red>
<Green d:type="sFloat32" d:alt_encoding="000000E0D7D6D63F" d:precision="string">0.00</Green>
<Blue d:type="sFloat32" d:alt_encoding="000000409292D23F" d:precision="string">0.0</Blue>
<Alpha d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">1</Alpha>
</cHcColour>
</DistantTerrainColour>
<WinterDistantTerrainColour>
<cHcColour>
<Red d:type="sFloat32" d:alt_encoding="000000807A7AEA3F" d:precision="string">0.827451</Red>
<Green d:type="sFloat32" d:alt_encoding="000000807A7AEA3F" d:precision="string">0.827451</Green>
<Blue d:type="sFloat32" d:alt_encoding="000000807A7AEA3F" d:precision="string">0.827451</Blue>
<Alpha d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Alpha>
</cHcColour>
</WinterDistantTerrainColour>
SAR704 wrote:The sun going down at 7PM in Summer isn't very realistic for an Australian setting though.
SAR704 wrote:But speaking of such, is there any way to change the azimuth angle with such? It looks very peculiar with the sun shining in the south at midday in rural Australia. Is it just a matter of editing the TOD files? Will have a look at them at another time as it's quite late here.
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