SAR704 wrote:I just wanted to examine this fictional route of mine route close to sunset, and I noticed that the distant terrain is all dark blue. Doesn't look very realistic to me. Has anyone else experienced this?
You can change the distant terrain color in your texturing file (which is linked in your RouteProperties.xml and has to be serzed first)
There you'll find this section at the end of the file
- Code: Select all
<DistantTerrainColour>
<cHcColour>
<Red d:type="sFloat32" d:alt_encoding="000000005856D63F" d:precision="string">0.94902</Red>
<Green d:type="sFloat32" d:alt_encoding="000000E0D7D6D63F" d:precision="string">0.00</Green>
<Blue d:type="sFloat32" d:alt_encoding="000000409292D23F" d:precision="string">0.0</Blue>
<Alpha d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">1</Alpha>
</cHcColour>
</DistantTerrainColour>
<WinterDistantTerrainColour>
<cHcColour>
<Red d:type="sFloat32" d:alt_encoding="000000807A7AEA3F" d:precision="string">0.827451</Red>
<Green d:type="sFloat32" d:alt_encoding="000000807A7AEA3F" d:precision="string">0.827451</Green>
<Blue d:type="sFloat32" d:alt_encoding="000000807A7AEA3F" d:precision="string">0.827451</Blue>
<Alpha d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Alpha>
</cHcColour>
</WinterDistantTerrainColour>
In this example I've made the distant terrain red but this is only visible if you don't have real distant terrain with another color
Screenshot_1 Cheyenne 1869 Extension Laramie Plains_41.88708--106.13264_14-00-41.jpg
SAR704 wrote:The sun going down at 7PM in Summer isn't very realistic for an Australian setting though.
You should create your own timeofday blueprints.
SAR704 wrote:But speaking of such, is there any way to change the azimuth angle with such? It looks very peculiar with the sun shining in the south at midday in rural Australia. Is it just a matter of editing the TOD files? Will have a look at them at another time as it's quite late here.
Yes, you can change the azimut in the TOD blueprints. You can get the right data for your location here
https://www.suncalc.orgYou have to use the altitude and than calculate the right value for the TOD file
Example for Cheyenne at noon in summer --> Altitude: 72.30°
AzimuthAngle = (-90+72.30)π/180 = -.31
For USA the value is negative, for Australia the value has to be positive because the sun is in the north at midday.
There where good explanations on railworkswiki.com that I have used for my TOD blueprints but unfortunatly this site is down now
