Distant terrain generation problem.

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Distant terrain generation problem.

Unread postby Brickrail782 » Sat Oct 20, 2018 11:14 pm

I'm currently working on BNSF's San Bernardino Subdivision, but when I tried adding distant terrain (on a cloned version of the route), the terrain became perfectly flat and dropped down to sea level. How can I fix this?
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Re: Distant terrain generation problem.

Unread postby wacampbell » Sun Oct 21, 2018 8:15 am

Did you download the digital elevation .HGT files to your DEM\SRTM folder?
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Re: Distant terrain generation problem.

Unread postby Brickrail782 » Sun Oct 21, 2018 9:30 am

Yes.
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Re: Distant terrain generation problem.

Unread postby wacampbell » Sun Oct 21, 2018 9:40 am

Its either a problem with the DEM data files, or a problem with the lat/lon location of your route.

Double check the lat/lon location of your route. Go to a landmark in your route and compare the 'in game' compass coodinates with the real world compass coordinates. Or even better, if your google overlay feature is set up and working, activate the overlay and ensure the image matches your route.

If your lat/lon is right, then the problem must be with the DEM data - wrong format - wrong folder - wrong filenames - wrong region of the world etc.
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Re: Distant terrain generation problem.

Unread postby RailWanderer » Sun Oct 21, 2018 10:55 am

I think you also have to be within the same tile as your base Latitude/Longitude when creating the Distant Terrain, so make sure you do so.
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Re: Distant terrain generation problem.

Unread postby BoostedFridge » Sun Oct 21, 2018 8:30 pm

RailWanderer wrote:I think you also have to be within the same tile as your base Latitude/Longitude when creating the Distant Terrain, so make sure you do so.


Yes, you have to be in your ' 0,0 ' tile when you press 'Generate Distant Terrain'.

How much terrain have your imported to this point Brickrail? You have to import your terrain data first, before generating distant terrain.
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Re: Distant terrain generation problem.

Unread postby Brickrail782 » Mon Oct 22, 2018 1:45 pm

Would that be the X and Y coordinates?
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Re: Distant terrain generation problem.

Unread postby RailWanderer » Mon Oct 22, 2018 3:11 pm

Actually no, what Boosted is talking about is the tile location at the bottom left of the editor UI, -000000+000000
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Re: Distant terrain generation problem.

Unread postby Brickrail782 » Tue Oct 23, 2018 1:25 pm

I'll have to try that, I'll get back to you guys with the results.
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Re: Distant terrain generation problem.

Unread postby Brickrail782 » Wed Oct 24, 2018 7:53 am

Good news, the terrain seems to have generated without problems, though the San Gabriel mountains don't seem to show up a whole lot. The bad news is that the route origin point somehow got moved during the process to just outside of Bakersfield. How can I fix that?
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Re: Distant terrain generation problem.

Unread postby RailWanderer » Wed Oct 24, 2018 12:38 pm

You might want to look at the RouteProperties.xml and see that the coordinates are proper in the <MapProjection> section.
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Re: Distant terrain generation problem.

Unread postby UPSD70ACe » Wed Oct 24, 2018 2:21 pm

Where would your BNSF Route start & end at how much have you got done?
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Re: Distant terrain generation problem.

Unread postby Brickrail782 » Wed Oct 24, 2018 10:36 pm

The route goes from Los Angeles to San Bernardino via Fullerton. I'm currently working around Los Angeles Union Station.
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Re: Distant terrain generation problem.

Unread postby Brickrail782 » Wed Oct 24, 2018 10:37 pm

RailWanderer wrote:You might want to look at the RouteProperties.xml and see that the coordinates are proper in the <MapProjection> section.


What file path would I need to take to find that?
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Re: Distant terrain generation problem.

Unread postby DanSSG » Thu Oct 25, 2018 1:02 am

Brickrail782 wrote:What file path would I need to take to find that?


YourRailworksFolder\Content\Routes\YourRouteID
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