As soon as Raton Pass came out, I was hyped, but also disappointed. I began reworking the route as soon as I got the chance to test it. I have already track swapped, reworked the track rule, and added brand new crossings north of Trinidad.








Despite the route looking pretty dry in the game, I have given some of the vegetation some saturation for a variety of colors. Some of these crossings are pretty inaccurate, but that will be fixed later on down the line. Scenery extensions won't be placed until the 64-bit version of the game comes out. I've yet to get a memory dump with this enhanced route, but I really don't want to risk it just yet.
As for now, the assets list as follows; anything marked in red is required, while anything marked in green isn't necessary.
Raton Pass (main assets)
ScaleRail (main track and crossing bucks)
G-TraX Semaphore Signals (signals north of Trinidad)
Stevens Pass (crossing panels)
RCAP (grade crossings)
The Racetrack (two crossing signs)
I'll catch you all later in Trinidad!

A big thanks to BoostedFridge for helping me out so far.