I understand the loft procedure I think
Yes, bridges, platforms, fences, electricity poles etc all are made as loft to be used in game
the bridge installs great except there is only one abutment on one end
A
loft object can be attached with 3 static geometries stating
Start Middle and
End. All are respectively attached via Blueprint Editor.
Basically taking an example for
RailNetwork->Tracks, buffers are Start and End Geometry and Middle Geometry is used for 3D sleepers with population defined.
Same in case of Bridges, An abutment should be attached as Start and End Geometry.
For the above Bridge you might need to look at bin file to see is there any of the above present properly.
In case as you state, I suspect there is only one static scenery added with the loft ( either END or BEGIN ).
Same with the case of Guard Rails.
I hope this little explanation helps you.
In case you don't want to look around, a basic idea is to manually place Abutments (if you have any) on both side and press TAB to align it with the tracks.