
The 3d ties fail to work.
The route is a clone of the original.
Harold

hminky wrote:Can't get the switches to form right with the 1869 track:
The 3d ties fail to work.
The route is a clone of the original.
Harold
hminky wrote:Can't get the switches to form right with the 1869 track:
The 3d ties fail to work.
The route is a clone of the original.
Harold
SAR704 wrote:Switches/points in TS don't generally contain these. They're usually painted on. Not sure what will be the case with TSW, but I suspect that time will tell... I'm not sure why there is such a visual contrast between the 3D ones and the ones that are included within the points loft though.
SAR704 wrote:Switches/points in TS don't generally contain these. They're usually painted on. Not sure what will be the case with TSW, but I suspect that time will tell... I'm not sure why there is such a visual contrast between the 3D ones and the ones that are included within the points loft though.
mrennie wrote:
You'll also find that at places where there's the join between two sections of my 3D track that you've laid, there might be 3 to 6 non-3D ties. That's because the track is defined in lengths of 6 ties, so that they can be modelled in a pseudo haphazard way (but it does repeat after every 6 ties). When you see those non-3D ties, you should place the scenery asset ties over the ones drawn on the loft.
SAR704 wrote:mrennie wrote:
You'll also find that at places where there's the join between two sections of my 3D track that you've laid, there might be 3 to 6 non-3D ties. That's because the track is defined in lengths of 6 ties, so that they can be modelled in a pseudo haphazard way (but it does repeat after every 6 ties). When you see those non-3D ties, you should place the scenery asset ties over the ones drawn on the loft.
If you're referring to me, I don't use any track in the editor that hasn't been built from scratch by myself. Even the roads in my route are my own. As selfish as it may sound, it removes the need to include credits to every person whose object I have used in the route, whilst risking potential retaliation if I have forgotten to mention them.

hminky wrote:Not as tedious as I thought adding the 3d ties.
Here is an example of a switch using regular ties:
That is from a track engineering book on Google:
https://ia801409.us.archive.org/34/items/trackacompletem01parsgoog/trackacompletem01parsgoog.pdf
hminky wrote:Thanks for all the assets and your efforts. The 3d track is worth the effort.
Harold

hminky wrote:The post was to demonstrate that regular ties were used for turnouts in case someone asked.
There was also a diagram in a 1950s Model Railroader with regular ties following the diverging route.
Am sure either is prototypical.
Harold

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