Switch Problem -1869 track

Discussion about RailWorks route design.

Switch Problem -1869 track

Unread postby hminky » Fri Apr 27, 2018 8:14 am

Can't get the switches to form right with the 1869 track:

Image

The 3d ties fail to work.

The route is a clone of the original.

Harold
Last edited by hminky on Sun Apr 29, 2018 7:47 pm, edited 1 time in total.
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Re: Switch Problem

Unread postby mrennie » Fri Apr 27, 2018 8:29 am

hminky wrote:Can't get the switches to form right with the 1869 track:

The 3d ties fail to work.

The route is a clone of the original.

Harold


I fill in those gaps manually with scenery assets that model ties individually or in groups of 3 or 6. It takes ages to place them accurately but it's worth the effort.
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Re: Switch Problem

Unread postby SAR704 » Fri Apr 27, 2018 8:56 am

hminky wrote:Can't get the switches to form right with the 1869 track:

The 3d ties fail to work.

The route is a clone of the original.

Harold


Switches/points in TS don't generally contain these. They're usually painted on. Not sure what will be the case with TSW, but I suspect that time will tell... I'm not sure why there is such a visual contrast between the 3D ones and the ones that are included within the points loft though.
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Re: Switch Problem

Unread postby hminky » Fri Apr 27, 2018 9:25 am

SAR704 wrote:Switches/points in TS don't generally contain these. They're usually painted on. Not sure what will be the case with TSW, but I suspect that time will tell... I'm not sure why there is such a visual contrast between the 3D ones and the ones that are included within the points loft though.


Been away from TS for a while, thought maybe track making had changed.

Looks like I will have to reskin the US light track to eliminate the tieplates.

Don't remember TSW having 3d track, TSW looked like TS21018 with Speedtrees.

Thanks

Harold
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Re: Switch Problem

Unread postby mrennie » Fri Apr 27, 2018 10:08 am

SAR704 wrote:Switches/points in TS don't generally contain these. They're usually painted on. Not sure what will be the case with TSW, but I suspect that time will tell... I'm not sure why there is such a visual contrast between the 3D ones and the ones that are included within the points loft though.


It's the way track and switches work in TS. Between the limits of the switch, it only renders the loft cross-section profile but not the 3D ties that "populate" the switch. Those have to be placed manually (and not many people can be bothered to do it - it's a lot of work, especially in yards with a lot of switches!).

You'll also find that at places where there's the join between two sections of my 3D track that you've laid, there might be 3 to 6 non-3D ties. That's because the track is defined in lengths of 6 ties, so that they can be modelled in a pseudo haphazard way (but it does repeat after every 6 ties). When you see those non-3D ties, you should place the scenery asset ties over the ones drawn on the loft.

The ties are in the track infrastructure category and have these names:

[C1869] Track Ties x1 (1)
[C1869] Track Ties x1 (1; No Snow)
[C1869] Track Ties x1 (2)
[C1869] Track Ties x1 (2; No Snow)
[C1869] Track Ties x1 (3)
[C1869] Track Ties x1 (3; No Snow)
[C1869] Track Ties x3 (1)
[C1869] Track Ties x3 (2)
[C1869] Track Ties x6

The "No Snow" ones don't show any snow on them in winter and are intended for use in sheds and roundhouses.
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Re: Switch Problem

Unread postby SAR704 » Fri Apr 27, 2018 10:46 am

mrennie wrote:
You'll also find that at places where there's the join between two sections of my 3D track that you've laid, there might be 3 to 6 non-3D ties. That's because the track is defined in lengths of 6 ties, so that they can be modelled in a pseudo haphazard way (but it does repeat after every 6 ties). When you see those non-3D ties, you should place the scenery asset ties over the ones drawn on the loft.


If you're referring to me, I don't use any track in the editor that hasn't been built from scratch by myself. Even the roads in my route are my own. As selfish as it may sound, it removes the need to include credits to every person whose object I have used in the route, whilst risking potential retaliation if I have forgotten to mention them.
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Re: Switch Problem

Unread postby mrennie » Fri Apr 27, 2018 11:21 am

SAR704 wrote:
mrennie wrote:
You'll also find that at places where there's the join between two sections of my 3D track that you've laid, there might be 3 to 6 non-3D ties. That's because the track is defined in lengths of 6 ties, so that they can be modelled in a pseudo haphazard way (but it does repeat after every 6 ties). When you see those non-3D ties, you should place the scenery asset ties over the ones drawn on the loft.


If you're referring to me, I don't use any track in the editor that hasn't been built from scratch by myself. Even the roads in my route are my own. As selfish as it may sound, it removes the need to include credits to every person whose object I have used in the route, whilst risking potential retaliation if I have forgotten to mention them.


It was a "you" in general (as in "one") but I was thinking about Harold while I wrote it :)
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Re: Switch Problem -1869 track

Unread postby hminky » Sun Apr 29, 2018 7:51 pm

Not as tedious as I thought adding the 3d ties.

Here is an example of a switch using regular ties:

Image

That is from a track engineering book on Google:

https://ia801409.us.archive.org/34/items/trackacompletem01parsgoog/trackacompletem01parsgoog.pdf

Thanks for all the assets and your efforts. The 3d track is worth the effort.

Harold
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Re: Switch Problem -1869 track

Unread postby mrennie » Sun Apr 29, 2018 7:57 pm

hminky wrote:Not as tedious as I thought adding the 3d ties.

Here is an example of a switch using regular ties:

Image

That is from a track engineering book on Google:

https://ia801409.us.archive.org/34/items/trackacompletem01parsgoog/trackacompletem01parsgoog.pdf



Ah, so that's how it should be done! I did wonder. Oh well, next time I'll know :D

hminky wrote:Thanks for all the assets and your efforts. The 3d track is worth the effort.

Harold


!!*ok*!!
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Re: Switch Problem -1869 track

Unread postby hminky » Sun Apr 29, 2018 9:32 pm

The post was to demonstrate that regular ties were used for turnouts in case someone asked.

There was also a diagram in a 1950s Model Railroader with regular ties following the diverging route.

Am sure either is prototypical.

Harold
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Re: Switch Problem -1869 track

Unread postby mrennie » Mon Apr 30, 2018 5:05 am

hminky wrote:The post was to demonstrate that regular ties were used for turnouts in case someone asked.

There was also a diagram in a 1950s Model Railroader with regular ties following the diverging route.

Am sure either is prototypical.

Harold


Ah, that's good to know !!*ok*!!

I'm looking forward to seeing the results of what you're constructing :D
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