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Missing 3D Sleepers

Unread postPosted: Fri Feb 16, 2018 1:43 pm
by sumitsingh
Hi,
I am in the process of making 1676 mm Broad Gauge Track System for my upcoming route.
Everything worked fine, until I figured out that at RED TRIANGLES when we lay tracks, there is always a sleeper missing.
The sleepers are middle geometry.
What can be wrong possibly? *!rolleyes!*
Problems.jpg

It looks weired in game.

Re: Missing 3D Sleepers

Unread postPosted: Fri Feb 16, 2018 2:11 pm
by Bananarama
A triangle is where a length of track ends, and since the sleepers are added at increment lengths, they're likely to get cut off or double up. You can try and join the two sections using the Shift + Join function or perhaps slide a separate sleeper object underneath, but otherwise it's a limitation of TS you'll have to live with.

Re: Missing 3D Sleepers

Unread postPosted: Fri Feb 16, 2018 2:47 pm
by sumitsingh
Thanks for the reply. *!!thnx!!*
I have an idea of using a static sleeper, which can be align easily by pressing TAB.
It should definitely help to reduce this kind of lack of sleepers. !*brav*!

Re: Missing 3D Sleepers

Unread postPosted: Fri Feb 16, 2018 8:29 pm
by SAR704
Just on the topic of 3d sleepers, every time I have added them to the custom track I've created, they tend to flicker. Is there any shader I can use to eliminate this annoyance?

It would look much more realistic in my opinion, in comparison to the current hover rails.

Re: Missing 3D Sleepers

Unread postPosted: Sat Feb 17, 2018 4:59 am
by sumitsingh

Re: Missing 3D Sleepers

Unread postPosted: Sat Feb 17, 2018 1:32 pm
by Bananarama
One way to help reduce flicker is to ensure the ties don't share the texture with other objects (aka: wood, concrete or rails on the same texture). As you move through gamespace, you're viewing the tie object on at least one edge and may be seeing a darker or lighter part of the texture as the mipmap takes over.

Re: Missing 3D Sleepers

Unread postPosted: Mon Feb 26, 2018 12:10 am
by msdude
sumitsingh wrote:Hi,
I am in the process of making 1676 mm Broad Gauge Track System for my upcoming route.
Everything worked fine, until I figured out that at RED TRIANGLES when we lay tracks, there is always a sleeper missing.
The sleepers are middle geometry.
What can be wrong possibly? *!rolleyes!*
Problems.jpg

It looks weired in game.


Hi summit I am from Mumbai and had just recently started as developer in railworks. I am currently planning to develop tracks, but unable to create 3d sleepers. Can u please help me how you had developed the same. Also my track ballast & rails are flickering in game.

Please help me ????????????????

Re: Missing 3D Sleepers

Unread postPosted: Tue Feb 27, 2018 2:54 am
by msdude
Hi,

m from Mumbai and working on developing tracks in railworks. Just got stuck as I need to create 3d sleepers but unable to create.

can anyone help me how to create this.