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Questions For Route Builders...

Unread postPosted: Fri Dec 08, 2017 4:39 pm
by ET44C4
I had a few questions that I would like to ask to those who build routes.

1. Is it possible to add more terrain textures to a custom route? I am using the PennCoal template, and I would like some concrete textures from the Barnez Chicago Racetrack route to add to my route. If so, how might I go about doing this?

2. Would it be possible to change the lighting in a route? I am using the PennCoal template, and I dislike the fact that the assets and terrain appear brighter than they should be. What I said doesn't make much sense, so let me try to explain. I have dynamic lighting disabled. On my route, it uses the RSC NS Coal District template. The assets, especially the 3DTrains roads, are very bright. I would like to somehow change the lighting effects to another route like Portland Terminal so my assets and terrain textures don't appear so bright. I can try to explain further if necessary.

!*don-know!*

Re: Questions For Route Builders...

Unread postPosted: Fri Dec 08, 2017 4:54 pm
by buzz456
When you are in the world editor just go check the Racetrack and the textures will show up for you to use. As far as the lighting I'll leave that to one of the lighting tinkerers.

Re: Questions For Route Builders...

Unread postPosted: Fri Dec 08, 2017 5:13 pm
by ET44C4
buzz456 wrote:When you are in the world editor just go check the Racetrack and the textures will show up for you to use. As far as the lighting I'll leave that to one of the lighting tinkerers.

I already have the Barnez route checked and a large selection of other routes. The only terrain textures in the fly-out box are from the PennCoal route. !*don-know!*

Re: Questions For Route Builders...

Unread postPosted: Fri Dec 08, 2017 5:24 pm
by ET44C4
Screenshot_NS Norfolk District _36.76552--76.35352_10-00-03.jpg

Screenshot_NS Norfolk District _36.76439--76.35739_10-00-36.jpg


For the lighting, here is an example from my route. The roads really glow and the terrain is brighter than how I would like it. I love the lighting in the G-TraX routes, which is what I would love to have in my own route.

!*don-know!*

Re: Questions For Route Builders...

Unread postPosted: Fri Dec 08, 2017 6:55 pm
by buzz456
ET44C4 wrote:
buzz456 wrote:When you are in the world editor just go check the Racetrack and the textures will show up for you to use. As far as the lighting I'll leave that to one of the lighting tinkerers.

I already have the Barnez route checked and a large selection of other routes. The only terrain textures in the fly-out box are from the PennCoal route. !*don-know!*

You have to have it out of the .ap for it to work. I just tested it and it works for me. The stuff from the race track is in procedural and has the prefix CD.

Re: Questions For Route Builders...

Unread postPosted: Fri Dec 08, 2017 8:37 pm
by ET44C4
buzz456 wrote:
ET44C4 wrote:
buzz456 wrote:When you are in the world editor just go check the Racetrack and the textures will show up for you to use. As far as the lighting I'll leave that to one of the lighting tinkerers.

I already have the Barnez route checked and a large selection of other routes. The only terrain textures in the fly-out box are from the PennCoal route. !*don-know!*

You have to have it out of the .ap for it to work. I just tested it and it works for me. The stuff from the race track is in procedural and has the prefix CD.

Everything was unpacked, but was set to "Read Only" so I will go back and check to see if disabling the read only attribute worked.

Re: Questions For Route Builders...

Unread postPosted: Fri Dec 08, 2017 8:56 pm
by ET44C4
No success, unfortunately.

Just to be clear, we are talking about the terrain textures in the Painting Tools-Paint Terrain sections of the world editor, correct?

Re: Questions For Route Builders...

Unread postPosted: Fri Dec 08, 2017 8:59 pm
by buzz456
Yes.

Re: Questions For Route Builders...

Unread postPosted: Fri Dec 08, 2017 9:06 pm
by ET44C4
The textures are in Barnez/BNSFChicago\Environment\Terrain

Could I edit any files to make the route read the Barnez textures as well? The terrain textures just aren't showing in-game for some reason. !**conf**!

Re: Questions For Route Builders...

Unread postPosted: Fri Dec 08, 2017 9:59 pm
by bh762

Re: Questions For Route Builders...

Unread postPosted: Fri Dec 08, 2017 11:43 pm
by ET44C4
Thank you for the link. !!*ok*!!

Re: Questions For Route Builders...

Unread postPosted: Tue Dec 12, 2017 9:39 am
by ET44C4
For the lighting, would it be possible to alias the Time of Day to Portland Terminal in the RouteProperties.xml?

Re: Questions For Route Builders...

Unread postPosted: Tue Dec 12, 2017 1:56 pm
by ET44C4
Screenshot_NS Norfolk District _36.76427--76.35828_06-34-16.jpg


Alright, I swapped out the Summer, Autumn, Spring, and Winter .bins with the Sacramento North TimeOfDay files and I now have the right atmosphere I was looking for.

Re: Questions For Route Builders...

Unread postPosted: Tue Dec 12, 2017 2:22 pm
by ET44C4
I am still having some trouble trying to get the terrain textures to show up properly. I edited the PennCoal Terrain.bin instead of making my own as described in the link by copying the specific text from the BNSFChicago terrain.bin and pasting it inside. That did not seem to work.

!*don-know!*

Re: Questions For Route Builders...

Unread postPosted: Tue Dec 12, 2017 8:55 pm
by Bananarama
Is the texture bin you edited the one listed in your route’s property XML?