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New route Default terrain?

Unread postPosted: Wed Jul 01, 2015 5:01 pm
by JohnS
Ok I want to start building a route. Every tutorial I read or watch says to start with the Default Terrain but I don't have that option or see how to get it. I have tried to copy the Default.bin from RailSimulatorCore but nothing. what do I need to do to start from scratch?

Re: New route Default terrain?

Unread postPosted: Fri Jul 03, 2015 6:44 pm
by SAR704
To use the default terrain, I just adjust the route Route properties.xml to Kuju as the Provider and the product to RailSimulator. It should look look this

<TerrainBlueprint>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">Kuju</Provider>
<Product d:type="cDeltaString">RailSimulator</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Environment\Terrain\Texturing.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</TerrainBlueprint>

You may have to adjust the blueprint in templateroutes as well.

Re: New route Default terrain?

Unread postPosted: Fri Jul 03, 2015 7:00 pm
by artimrj
Actually you should use RW Tools to create your own folder structures. It will create all the folders you need and get you started. Aliasing to the default Kuju stuff is not a very good idea if you plan on adding more textures later on, which you most likely will. Many routes out there do not have correct folder structures of their own and eventually bad things start to happen because of this. I suggest doing more research before you start. Look at one of the commercial route's folders and file, like the route properties file and the route template file. You will see they have all their items together in one folder set.

Re: New route Default terrain?

Unread postPosted: Tue Jul 07, 2015 9:34 am
by JohnS
artimrj wrote:Actually you should use RW Tools to create your own folder structures. It will create all the folders you need and get you started. Aliasing to the default Kuju stuff is not a very good idea if you plan on adding more textures later on, which you most likely will. Many routes out there do not have correct folder structures of their own and eventually bad things start to happen because of this. I suggest doing more research before you start. Look at one of the commercial route's folders and file, like the route properties file and the route template file. You will see they have all their items together in one folder set.

This is what I've done and so far it's working. Thank you much.

Re: New route Default terrain?

Unread postPosted: Tue Jul 07, 2015 9:51 am
by Chacal
Also, by having your own template, your GPS markers won't get mixed up with another route's markers.
Scenario creators will only see your own markers when they select a starting point.