Hello all,
I'm plugging away on the Siskyou Route, and have began scenery on one of focal points of the line; the looping eastbound descent from Siskiyou Summit to Ashland. In this area there are several miles of track where three 'tiers' of trackage are visible simultaneously from upper level of the grade. The route overlooks a valley about 1/3 of a mile wide. The real area is heavily forested, and I'm nervous that this section may be the 'backbreaker' for some computers that arent packing a lot of firepower in the RAM or GPU department.
Is there a rule of thumb for how many 'draws' or 'assets' in view at one time start to get excessive and bog down the average system? Are there any tricks to giving the appearance of a fuller forest without cranking up the asset block density?
I've been playing with asset blocks for the area, and my mid-range system is starting to drop FPS with only about half of the area forested. I want to make the route accessible for all to run, but don't want to compromise too far on the authenticity of the scenery.
