Marias pass (Whitefish - Shelby) Rework coming to TS Classic

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Re: Marias pass (Whitefish - Shelby) Rework coming to TS Classic

Unread postby IndoBell » Fri Nov 24, 2023 8:00 am

qrfan3 wrote:Well Kris120 did say to report all issues.... !*don-know!*

Sorry I didn't see full message. !!**sorry**!! I thought you meant only that area.
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Re: Marias pass (Whitefish - Shelby) Rework coming to TS Classic

Unread postby qrfan3 » Sun Dec 03, 2023 4:35 am

A couple of things you may need to know..? at Shelby.

This signal ( red ellipse ) is useless as it will only let traffic through via the red arrow. The signal state is solid red for both... does not change at all.
The reason is probably and maybe because you added your own signal types and forgot to add the signal ( Yellow dot ) which controls the 3 tracks ( 1, 2, 3 ).

Dead Signal.jpg


This is at the eastern end of Shelby Yard....on my install, maybe check yours.

Floating Conveyor.jpg


Also you removed the original diesel bowser and I cannot see one anywhere now.

...... !!*ok*!!
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Re: Marias pass (Whitefish - Shelby) Rework coming to TS Classic

Unread postby qrfan3 » Sun Dec 03, 2023 6:40 pm

Another Shelby fix. The track needs to be welded shown by red arrow.

!!*ok*!!

Weld Track.jpg
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Re: Marias pass (Whitefish - Shelby) Rework coming to TS Classic

Unread postby kris120 » Tue Dec 12, 2023 4:45 pm

Thanks a lot for your efforts !
I am checking tracks and signals these days.
Remark to the rail joints at Java: There are several pieces of tracks adjected directly with different radii. I will relay the whole curve.
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Re: Marias pass (Whitefish - Shelby) Rework coming to TS Classic

Unread postby qrfan3 » Fri Dec 15, 2023 10:05 pm

kris120 wrote:Thanks a lot for your efforts !
Kris


YW.... !*cheers*!
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Re: Marias pass (Whitefish - Shelby) Rework coming to TS Classic

Unread postby IndoBell » Sat Dec 23, 2023 6:57 pm

Soon..........
Evergreen MT.jpg

*!greengrin!*
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Re: Marias pass (Whitefish - Shelby) Rework coming to TS Classic

Unread postby IndoBell » Sat Dec 30, 2023 9:23 am

Hi, all !*salute*!
Thank you for your support for the last few months. I know that this Main release won't have all parts completed, but later updates will come after this release.
The only parts that need work are East Glacier park - Shelby. All of these areas have scenery, but it's not new all of it is from the original RSC's Marias Pass. So this is kind of a late Christmas present.

Here is the long awaited update ! :

https://drive.google.com/file/d/1WUMO05 ... sp=sharing


Requirements for this route are :
G-Trax Stevens pass
RSC Marias pass
G-Trax Montana Hi-Line
Marias Pass backdating kit and Girder Bridge Set.
http://www.golden-age-rails.com/rwscenry.html

There are still no scenarios or quick drive. That will also come later.
Kalispell subdivision is also complete.

I'd like to thank these guys for helping my with this project:

Kris120 and GreatNorthener. Without them this project would not have been possible.

Enjoy !
Indobell

PS : Check earlier in this thread for required files that I've sent. They all are in this thread.
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Re: Marias pass (Whitefish - Shelby) Rework coming to TS Classic

Unread postby buzz456 » Sat Dec 30, 2023 10:37 am

Should we be deleting the previous one before installing this?
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Re: Marias pass (Whitefish - Shelby) Rework coming to TS Classic

Unread postby IndoBell » Sat Dec 30, 2023 10:43 am

I recommend doing that. !!*ok*!!
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Re: Marias pass (Whitefish - Shelby) Rework coming to TS Classic

Unread postby qrfan3 » Sat Dec 30, 2023 9:17 pm

????????????????????..............

C:\Program Files (x86)\Steam\SteamApps\common\RailWorks\Assets\kris120\Tools\Scenery\CZ_objects\CD_Vlajka_01.bin (Scenery Item) on tile +000002+000002.bin

C:\Program Files (x86)\Steam\SteamApps\common\RailWorks\Assets\VNHRR\HiLine\Scenery\Tools-Repaints\A_Gauge_12m.bin (Scenery Item) on tile +000015+000020.bin

C:\Program Files (x86)\Steam\SteamApps\common\RailWorks\Assets\VNHRR\HiLine\Scenery\Tools-Repaints\A_Gauge_65m.bin (Scenery Item) on tile +000011+000015.bin

C:\Program Files (x86)\Steam\SteamApps\common\RailWorks\Assets\VNHRR\HiLine\Scenery\Tools-Repaints\A_Marker01.bin (Scenery Item) on tile +000002+000002.bin

C:\Program Files (x86)\Steam\SteamApps\common\RailWorks\Assets\VNHRR\HiLine\Scenery\Tools-Repaints\A_Marker02.bin (Scenery Item) on tile +000006+000006.bin

I have asked 3 times in pm what and where are these files or whatever....You chose not to answer me...fine, I can live with that...no problem whatsoever.

Now you will have to answer to the public.

C:\Program Files (x86)\Steam\SteamApps\common\RailWorks\Assets\Marias_Pass\Scenery\Bridges\EssexFootbridge.blend.bin (Scenery Item) on tile -000019-000004.bin

C:\Program Files (x86)\Steam\SteamApps\common\RailWorks\Assets\MariasPassDecals\Product\environment\terrain\decals\mp_0003 x3 y1.bin (Scenery Item) on tile -000032+000016.bin

C:\Program Files (x86)\Steam\SteamApps\common\RailWorks\Assets\RSC\MariasPass\environment\terrain\decals\kalispell 0009 x1 y2.bin (Scenery Item) on tile -000070-000011.bin

This is another one that I asked about...

C:\Program Files (x86)\Steam\SteamApps\common\RailWorks\Assets\VNHRR\XtraScenery\Scenery\Berms_rock3\VNH_BermTrk-2_lt.bin (Loft Item) on tile -000069+000012.bin

I have decided to not worry about this Route anymore...it's gone from my system.

One thing and the last that I would like to add....you have done a great job on this mod...well done!!!
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Re: Marias pass (Whitefish - Shelby) Rework coming to TS Classic

Unread postby buzz456 » Sat Dec 30, 2023 9:39 pm

??????????? I have run a bunch of this and have enjoyed every minute so far. Not looking for flaws just enjoying this great route and your mod.
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Re: Marias pass (Whitefish - Shelby) Rework coming to TS Classic

Unread postby qrfan3 » Mon Jan 01, 2024 6:47 pm

So true Buzz, they do not stop you from running around on this route.
These little missing flawws...??????????????????????.......I believe, need to be fixed.
An example of many... !*don-know!*

Markers.jpg
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Re: Marias pass (Whitefish - Shelby) Rework coming to TS Classic

Unread postby buzz456 » Mon Jan 01, 2024 8:00 pm

qrfan3 wrote:So true Buzz, they do not stop you from running around on this route.
These little missing flawws...??????????????????????.......I believe, need to be fixed.
An example of many... !*don-know!*

Markers.jpg


Yeah it cost you so much it "needs" to be fixed.
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Re: Marias pass (Whitefish - Shelby) Rework coming to TS Classic

Unread postby IndoBell » Tue Jan 02, 2024 3:37 am

Oh, the markers, I think these should disappear when driving. Anyway will fix this and scenery here isn't complete.
Thanks for point out flaws!
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Re: Marias pass (Whitefish - Shelby) Rework coming to TS Classic

Unread postby IndoBell » Tue Mar 19, 2024 12:53 pm

Small update:
We're not done with this route. Sorry for the long pause but I've just been really busy and couldn't really do any progress, but there is progress :
Screenshot_ Marias Pass 2010-2020_48.40206--113.25333_16-01-32.jpg

This is East Bison and Bison is entirely complete.
!*salute*!
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