AmericanSteam wrote:I m glad that you are back at it. I have been enjoying this for months.
Thanks AmericanSteam, glad you like it!
Converse Junction scenery getting filled in and fleshed out.
AmericanSteam wrote:I m glad that you are back at it. I have been enjoying this for months.
imnew wrote:Perfect
gtrtroger wrote:
Tomcat wrote:Notice that the section is broken in multiple places and that each piece is now tilted. I have found no way to fix this, the entire section must be deleted and relaid freehand. This happens at least half the time and sometimes it's both sides of the track and other times it might be just the inside or outside of the curve.
Second screenshot shows even weirder behavior when you start to delete the broken sections - road folds over, flips upside down and connects to another broken section somewhere on the curve.
DanSSG wrote:I just tried to reproduce this situation but at least with some random DTG stuff everything looked OK. The same on a route I made before I started with the Cheyenne route which used easements and superelevation. If the road gets tilted just disable the superelevation on the section of track, place the road via offset and then enable the superelevation on the track again.
_o_OOOO_oo-Kanawha wrote:Looking great as always.
Are you using the 64 bits editor? Or were those problems with easements on multiple tracks also present in the previous 32 bits editor?
DanSSG wrote:The youtube video is from 2016 where a 64bit TS didn't exist yet. So this bug seems to happen on both versions.
gtrtroger wrote:That Santa Fe Bluebonnet looks pretty d@&% good against the Wyoming backdrop.....
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