ColoradoRailfan wrote:This route looks outstanding so far! Hopefully i'll be able to run on this route if you release it
Thank you. It will be released in stages but I don't know if it will ever be finished as it is still very much an experiment rather than a bonafide WIP. Most of my time is spent on Cajon - Mojave so The Powder River Basin will take quite some time before I have anything approaching the full extent of what I want to do (some number of years at least).
The first stage may be forthcoming in a month or two and will contain the track shown below and perhaps 7 to 10 miles of scenery. What I have so far is about 21 miles of the Black Hills Subdivision, 16 miles of the Orin Subdivision and 3 or 4 miles of the Campbell Subdivision.
I don't want to drive Bob or Buzz crazy with multiple stage releases cluttering up the file section so I will most likely release it on MediaFire in stages and then when it's either finished or I give up I'll submit the final version to Bob for release here.
PRB001.jpg
PRB002.jpg
PRB003.jpg
I think the track work is significantly better than Cajon-Mojave but there are still things that drive me crazy and I can only works towards making each mile of track better than the last mile. I'll get around to posting screenshots of what drives me crazy at some point.
So what will be included and what do you need;
Track is complete for the section shown.
Milepost markers
Track markers
Speed limits and signage complete
7 to 10 miles of completed scenery
Distant Terrain without the Texture folder (not much of an issue considering the terrain in Wyoming)
Perhaps two standard scenarios; one being taking empties from Donkey Creek Yard to Caballo and the other, taking a loaded coal train from Caballo to Donkey Creek Yard - both with appropriate AI traffic.
The route is based heavily on the following payware; Tehachapi Pass (3DTrains), Sherman Hill (DTG), Soldier Summit (DTG) and Steven's Pass (GNTX/DTG)
Freeware is the same as my Cajon - Mojave route with assets from John Lippai, SMMDigital, RCAP and EMDSD90MAC and Tomcat\Orin (Route Markers/Thumbnail/Track Rule/Texturing)
Warning: Although I have yet to put more than 500 assets in a single tile the graphics demand appears to be higher than Cajon-Mojave, so if you can't run Cajon-Mojave then this will almost certainly be a problem. I have yet to experience a crash while running the route so far.
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Download the PRB from page 51 of the Powder River Basin thread.