buzz456 wrote:So how far away from the track does that get you? Another one of these I saw had markers out to the side a ways also. Just asking before I do this exercise.
If you set your 'range' setting in Redem to maximum (10), then the program will generate tiles in a square shape approximately 7 miles by 7 miles, centered on each marker coordinate. You want the terrain generated by each marker to overlap the next, which will give you continuous uninterrupted terrain. See the example below from my Siskyou route:
Siskiyou Markers.JPG
The red line is the railroad. The green squares are centered around each marker location. I try to have each marker correspond to a station, siding, or control point so that the same markers can be used for quick navigation in the editor, and for scenario start locations. Note in the instance of Grants Pass, that I had to make a marker on each side of town instead of one at the actual station location, in order to have the DEM coverage be continuous to the next marker/station locations.
Now this method is fine for generating high resolution DEM to lay your track on. In order to take advantage of distant terrain, and not having the 'edge of the world' potentially within sight of your line, you would also need to generate and import some lower resolution terrain (I use 1 arc second) around the edge of your high res DEM.
An alternative method, which is a fair bit more time consuming is to run additional 'rows' of markers paralleling the rail line on each side. With proper placement you can get just over 10 miles of uninterrupted terrain on either side of the line. I also use this method when generating junction areas between intersecting lines, or in large city areas. The method takes more time because of the sheer number of markers to place, and then copying their lat/long coordinates into your csv file for Redem. The actual tile generation process in Redem is quite long to start with, and also gets significantly longer when you're generating all of these additional tiles. It is worth noting if you are going to use this method, that Redem gets kind of buggy/unstable when trying to process marker files with a lot of lines. When I did the MRL terrain, I had to split the 220 markers into three different files to process seperately in order to get it to work.
DEM Marker Example 3.JPG
In the example above, I have set markers on the highest mountain peaks on each side of the canyon surrounding the mainlines. This way when I generated my distant terrain, the silhouettes of the distant mountains were all complete, and formed a continuous ridgeline visible from the tracks.
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