xxuntitledxx wrote:That's what I usually do, but I wanted to know who uses underbrush on their routes and how far out if you use it at all. I don't want to go too crazy with details and make my route an FPS killer.
In the little that I have done over the years (detailing DLC mainly) I just spend time considering lines of sight and using some blocking assets to add apparent depth to a scene.
You need to think about your intended viewpoint - is it solely from the cab or is it helicopter (or drone) view. Either way more sparse asset placement with careful positioning can give the impression of dense undergrowth. Don't go mad, just carefully place either individual assets or blocks. Sometimes rotation can help with assets that are truly 3D and not just in themselves viewpoint rotating assets.
You also need to consider whether or not winter will make a material difference to the appearance. It is worthwhile doing a test forest area and looking at it across the seasons.
Rod