Given that the route I am working on is nearing completion, what kind of interactive objects would I need in order to make a branch line fully operable?
Unlike the shunting in MSTS with no unloading etc, TS seems to have this ability. So I would assume that I will need the following:
- A working level crossing mechanism (there are no crossing barriers anywhere on this branch except maybe for the Mallee Highway).
- Animated 1940-1950s motor vehicles.
- A function that enables freight to be offloaded on Goods platforms with no cranes.
- Stations that are recognised (obviously an interactive directly adjacent to the platform). This includes any required animations for passengers boarding. There are no platforms on the entire branch, so it's all from ground level.
- Speed/Mile posts. I couldn't get these working earlier on. They seemed to be a nightmare.
- Siding markers for the game to recognise them.
- Small background noise (wind gusts, birds chirping etc).
- Working semaphore signals. I have never built one for TS, so I will need some education on such.
- Speed limits for roads. I don't really want a Delorean ramming the train at 88MPH.
And the abundance of other missing items that I've unwittingly overlooked.
Are track buffers necessary or not? The SAR network didn't have a lot of these.