I'm noticing that at a lot of points along my route that the distant terrain takes on a whitish hue right before it gets shaded out into the blue silhouette colour.
This makes distant scenery like 2d trees stick out like a sore thumb, and not really blend in. (see below) Also, the actual terrain texture seems to not matter at these distances, as it fades into that white colour. My default textures for the route are 'scrub mixed' and 'rock light' from the base railworks game.
Is this a function of the fog settings? Default route textures? Is there a way I can tweak this so that distant scenery assets don't stand out as badly?