by SAR704 » Sat Feb 28, 2015 7:40 am
Just for the record, this is what I do when I create a new texture.
Create the image (512 x 512) in Paint Shop Pro
Save the image as a tga or tif file (for RWace)
Convert the image to ACE and place it in the grass folder in the Route's source folder.
Create a new Terrain Texture Blueprint and name it Texturing.xml
Export with the default values, with the only necessary fields filled in (no procedural flora)
Update any other related blueprints to get the texture recognised in the game using RW Tools.
What am I doing wrong here? Whatever the problem is, it's causing TS to crash when jumping to markers (after DEM terrain is generated, and it also crashes whilst generating distant terrain. Any feedback/suggestions would be greatly appreciated
Geforce GTX 1060
16GB RAM
Intel Core i5-3350 3.10ghz
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