Painting trackbed. Ideas wanted.

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Painting trackbed. Ideas wanted.

Unread postby Ericmopar » Wed Dec 17, 2014 8:40 am

Hello everyone.
I've run into a small detail with my Donner Pass Redo that is bugging me. Most things are coming out nice, but the trackbed with grass looks pretty strange in some areas of the desert side.
I've tried the regular grey trackbed with some success, but painting it in an acceptable way is very difficult. I set the brush width to 10 and try painting around the track, but it goes way wider and also tends to start generating as much as 30 feet from the yellow target circle.
I've also tried a simple blending of the Earth tones, Sands etc. I'm kinda leaning towards the last one.
How do you people do this?
Any tricks on brush settings and use that might help?

Eric. !*don-know!*
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Re: Painting trackbed. Ideas wanted.

Unread postby Bananarama » Thu Dec 18, 2014 4:13 am

Painting is a bit hit and miss, and you may need to use combinations of textures to do what you want. However, it helps if you at least have an additional copy of the default textures listed in the Texturing.xml to help blend certain areas.

By extra copy, I mean that the route uses certain basic textures for ground, peaks, rocks, etc., and adding an additional entry in the Texturing.xml of these textures allows you to use them without destroying other paintwork, as fault textures will usually cut through custom terrain painting, and are near impossible to blend. Simply add a tag to the default entries as "Default", so as not to confuse those with the other textures.

Brush size, falloff, and strength need to be tinkered with to achieve the desired results (normally these can be left at default). For most everything, I use a falloff of 1.0, and a strength of 0.2. Brush size is whatever you're happy with, but I typically use a round size of 20 for single track, 30 for double, and 36 or wider for roads. You can usually layer 3 or 4 textures with good results, but be mindful that the first texture might get cut out with subsequent brush strokes.

BTW, this really should have been posted in the Route Design forum, as it's likely you're not the only one to run into this issue.
Cheers!
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Re: Painting trackbed. Ideas wanted.

Unread postby Ericmopar » Thu Dec 18, 2014 9:41 am

Hack wrote:Painting is a bit hit and miss, and you may need to use combinations of textures to do what you want. However, it helps if you at least have an additional copy of the default textures listed in the Texturing.xml to help blend certain areas.

By extra copy, I mean that the route uses certain basic textures for ground, peaks, rocks, etc., and adding an additional entry in the Texturing.xml of these textures allows you to use them without destroying other paintwork, as fault textures will usually cut through custom terrain painting, and are near impossible to blend. Simply add a tag to the default entries as "Default", so as not to confuse those with the other textures.

Brush size, falloff, and strength need to be tinkered with to achieve the desired results (normally these can be left at default). For most everything, I use a falloff of 1.0, and a strength of 0.2. Brush size is whatever you're happy with, but I typically use a round size of 20 for single track, 30 for double, and 36 or wider for roads. You can usually layer 3 or 4 textures with good results, but be mindful that the first texture might get cut out with subsequent brush strokes.

BTW, this really should have been posted in the Route Design forum, as it's likely you're not the only one to run into this issue.

1 Is the "Texturing.xml" the TgPcDX?

2 What "extra entry"?

3 How does a person "add a tag"?

Are you saying to copy the original texture and modify it and give it a new name? I'm new to the graphics part of TS.

This should be moved. I don't know if it should be Route or Scenery design though.
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Re: Painting trackbed. Ideas wanted.

Unread postby Bananarama » Thu Dec 18, 2014 1:38 pm

Ericmopar wrote:1 Is the "Texturing.xml" the TgPcDX?

The bin file. It needs to be decompressed to XML for editing.

Ericmopar wrote:2 What "extra entry"?

3 How does a person "add a tag"?

Are you saying to copy the original texture and modify it and give it a new name? I'm new to the graphics part of TS.

I'm afraid it would take me pages to explain. You'll need to read the old tech docs and search the forums.
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Re: Painting trackbed. Ideas wanted.

Unread postby Ericmopar » Thu Dec 18, 2014 8:22 pm

Thanks for the tips Marc.
Slowing the speed down to .02 was a help. It made it a lot easier to blend.

I settled on a brush width of 15.

I finally realized that painting details like track bed are difficult because of the large triangles used for the ground.
New build. i7-7700k, MSI Z270 Gaming M5 Mobo, Hyper 212 Evo, Corsair DDR4 3200 Mhz RAM, Klipsch Pro Mediea 2.1 Speakers, Samsung 850 Evo SSD, HAF XM Case, Asus Strix GTX 1070 and Cooler Master Storm XT Keyboard.
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