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TSW build 599 "Gimme some more rails to run on .."

Unread postPosted: Thu Apr 18, 2019 12:01 pm
by _o_OOOO_oo-Kanawha
To deliver the promised route availability for the recently released German BR182 a 218 MB download was delivered to my game today.

Here is the change log:

"
Today we are bringing a new update to Train Sim World. This update focuses on resolving issues on Ruhr-Sieg Nord and Main-Spessart Bahn Routes, as well as various issues with all relevant rail vehicles, including DB BR 143, DB BR 185.2, 766.2 DBpbzfa & 767.2 DABpbzfa and DB BR 182.

DB BR 182 Electric Locomotive

Extended the locomotive’s scope to provide the ability to use it on Main-Spessart Bahn and Ruhr-Sieg Nord services.

DB BR 766.2 DBpbzfa & 767.2 DABpbzfa Control Cars

Increased speedometer range to 180 km/h.
Sifa pedal is now disabled when the player is not in the seat.
Toggling the instrument lights on the Doppelstockwagen now updates all screen buttons, not just some of them.
Adjusted brake HUD in response to difficulty reported on selecting setting 5.
AI now sets the high-beams only during the night and signal lights during the day.
The Signal Lights switch on the back wall in the cab should now be usable via keyboard/controller shortcuts.
Added destination board to the 766.2 and 767.2.
Fixed an issue where the digit 5 would be skipped when displaying the throttle power on the HUD.
Fixed an issue where the jumper cables were not connecting correctly.
Fixed instances of wipers randomly stopping.

DB BR 143 Electric Locomotive

Fixed an issue where the jumper cables were not connecting correctly.
Fixed an issue where the audio was not playing from the correct side for compressor/TM blower/cab speakers.
Improved animation for the Shunting station driving lever.

DB 185.2 Electric Locomotive

Fixed an issue that caused errant red textures when using wipers.

Ruhr-Sieg Nord Route

Adjusted service 80401 to address issues seen with permanent red lights following switching at Plettenberg
Adjusted start time on 767.2 DABpbzfa services to address reports of missing locos when starting.
Fixed instances of incorrect Ks 2/Hp 2 setting on some of the route’s signals.

Main-Spessart Bahn Route

Adjusted start time on 766.2 DBpbzfa services to address reports of missing locos when starting.
Fixed an issue when player would spawn into the wrong locomotive when exiting a service in Ruhr-Sieg Nord and then immediately going in the 16:44 BR 146 service in Main-Spessart Bahn.

Core

Addressed an issue with save/reload on PZB startup Restriction and Overspeed detection.
Fixed issues with AI rail vehicles coming to a standstill, derailing or restoring at a reduced speed when resuming a saved game.

PC ONLY - Sand Patch Grade Route

Fixed an issue with a low frequency crash when starting Service X592 on Sand Patch Grade.
Fixed an issue with missing shipping containers in service mode.
"

Note that none of the missing and/or broken catenary has been fixed, the updates only seem to be on the soft parts, i.e. scripts.
Finally some very small fixes to CSX:HH. What is next for this core route?

Notice: German BR155 Co'Co' electric freight locomotive has been announced, wonder what DTG makes of the mechanical switch gear this time
British Class 52 "Western" C'C' diesel hydraulic locomotive has been announced, wonder what DTG makes of hydraulic transmission, but with only WSR route availability, this won't matter much probably.

Re: TSW build 599 "Gimme some more rails to run on .."

Unread postPosted: Mon Apr 22, 2019 10:37 am
by AmericanSteam
I go back and run this once a month to see what TSW HH is like. Still the same. I am not interested in the passenger services available. Ho hum.......

Re: TSW build 599 "Gimme some more rails to run on .."

Unread postPosted: Mon Apr 22, 2019 11:26 am
by _o_OOOO_oo-Kanawha
The silence of DTG with respect to CSX:HH is disconcerting.

This route, which still is at the core of the game on PC’s isn’t portable to the consoles.

So any updates to it is for PC players only, and their numbers are perhaps too small?

There should have been an announcement now, but still nothing.

Waiting some more also, ETA unknown.

Re: TSW build 599 "Gimme some more rails to run on .."

Unread postPosted: Mon Apr 22, 2019 2:23 pm
by Overshoe
_o_OOOO_oo-Kanawha wrote:So any updates to it is for PC players only, and their numbers are perhaps too small?


While you are waiting for the !*roll-laugh*! tools !*roll-laugh*! , the 3 of you should get together and fix it yourselves.

Re: TSW build 599 "Gimme some more rails to run on .."

Unread postPosted: Mon Apr 22, 2019 3:08 pm
by AmericanSteam
Overshoe wrote:
_o_OOOO_oo-Kanawha wrote:So any updates to it is for PC players only, and their numbers are perhaps too small?


While you are waiting for the !*roll-laugh*! tools !*roll-laugh*! , the 3 of you should get together and fix it yourselves.

It is what it is..........

Re: TSW build 599 "Gimme some more rails to run on .."

Unread postPosted: Tue Apr 23, 2019 11:45 am
by _o_OOOO_oo-Kanawha
Overshoe wrote:
_o_OOOO_oo-Kanawha wrote:So any updates to it is for PC players only, and their numbers are perhaps too small?


While you are waiting for the !*roll-laugh*! tools !*roll-laugh*! , the 3 of you should get together and fix it yourselves.


We'd like to, but everything is cooked solid. It is unclear wether with the editor players will be able to alter existing rolling stock physics, like we can with TSxx.