TSW build 502 "Pennine Crossing"

TSW build 502 "Pennine Crossing"

Unread postby _o_OOOO_oo-Kanawha » Fri Dec 14, 2018 4:01 pm

The game has been updated yesterday to build 502, even when I don't own any of the below DLC. This is the change log:

LIRR Route

Race Day Run scenario; Moved the final “walk to” marker closer to where the player stops the train
Added in translations of Service Mode descriptions
Improved passenger navigation at East New York, Garden City and Floral Park
Fixed passengers’ feet sinking into the platforms at Merillion Avenue
Fixed an issue with the “crowd” ambient audio at Kew Gardens
Fixed an issue with trains clipping through the platforms at Hillside and Long Island City
Fixed an issue with the third rail just outside Forest Hills
Fixed an issue with the collision of the platform ends at Belmont
Fixed multiple issues with on-foot collisions at multiple locations
Fixed a hole in the underpass of Merillion Avenue
Improved the footstep audio when moving through underpasses

LIRR M7

Fixed an issue with enabling and disabling the ATC, it is now based on the state of the Master Key and not the state of the Reverser
Fixed an issue where setting ‘Alerter Cut-out’ would also set ‘Deadman Cut-out’
Fixed an issue where the Deadman Pedal needed to be used more often than it should
Fixed an issue where AI M7s would drive with both head and tail lights on
The ATC Alarm should now only sound if over speeding, or when the in-cab aspect reduces

BR Class 33

Fixed an issue where the controls could be used through the cab window when using either the No. 3 or No. 8 exterior cameras

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No word on fixing CSX:HH, GP40-2 or NYC, supposedly there are physics fixes still in the pipeline.
Edwin "Kanawha"
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The Chessie, the train that never was ... (6000 hp Baldwin-Westinghouse steam turbine electric)
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