Page 1 of 1

TSW build 119

Unread postPosted: Tue Oct 24, 2017 9:00 am
by _o_OOOO_oo-Kanawha
General

A new function has been added to the locomotives ‘3’ external camera. If the camera becomes stuck by collision, the camera can be reset by pressing CTRL+0.
Collision smoothing for the locomotive ‘3’ external camera.
Fixed an issue where, if the player was crouched and sat in a seat of a locomotive, the character would appear to be floating from an external camera view.
Fixed an issue where at a low random chance, AI trains would disappear in the player’s viewpoint.
Fixed an issue where changing cab ends in any of the included trains, using CTRL and + or – would break the driving HUD.
Updated Service Mode Locomotive Selection screen so the right hand information updates when the livery is changed.
In-game credits are now translated in French and German.
Removed a cloud of fog that sometimes briefly appeared on the Main Menu Diorama upon first load up.

Great Western Express
Additions

BR Class 66 EWS livery reskin

Achievements

8 Steam Achievements have been added

Journey Shrinker – Reach a speed of 125MPH in the HST.
Turbo Power – Reach a speed of 90MPH in the BR Class 166.
Pushing the Limits – Reach a speed of 75MPH in the BR Class 66.
Cross Country – Operate the BR Class 43 HST for 430 miles.
Mile Muncher – Operate the BR Class 166 for 1660 miles.
Powerhauler – Operate the BR Class 66 for 660 miles.
Peak Performance – Successfully completed all scenarios.
Qualified Driver – Successfully completed all introduction tutorials.

Localisation

Improvements to missing Polish translations.
Fixed missing subtitles when Voice Over was playing in French in the Aggregate Industries scenario.

Environment

Overhead Wire installation in London Paddington station.

Gameplay

Class 43 Introduction Tutorial: Fixed an issue where holding the engine start button down would not complete the objective.
Class 166 Introduction Tutorial: Fixed an issue where holding the engine start button down would not complete the objective.
Class 66 Introduction Tutorial: Fixed an issue where holding the engine start button down would not complete the objective.
Fixed an issue where each locomotive appeared in the list multiple times on the Locomotive Selection screen in Services.
Christmas Closures: Fixed an issue where the BR Class 43 brakes would stop working.
Christmas Closures: Fixed an issue where no power/amps were being applied to the train when following the ‘Switch Cab’ instructions at Acton Yard.
Down the Line: Fixed an issue where the Platform 14 service could not be completed due to an AI train blocking the player path into Southall Platform 3.
Station Stopping Tutorial: Fixed an issue where the player character in an external camera view could be seen in the ‘T’ animation pose as opposed to a seating animation.
Drag Line: Fixed an issue where the seat marker for the HST objective would appear under the world and not on the required cab seat.
Aggregate Industries: Fixed an issue where the ‘Couple to formation’ objective was missing its objective marker.
Aggregate Industries: Fixed an issue where the unloading percentage markers would disappear when saving and reloading this scenario.

Audio

Fixed an issue where AWS and DSD alarms could be heard on AI trains from outside of the cab.

BR Class 43 ‘HST’

Improvements to the Automatic Warning System (AWS).
Improvements to the Train Protection & Warning System (TPWS).
Improvements to the Driver Safety Device (DSD).
Improvements to the Train Brakes so the correct pressures in each stage are being read.
Fix to the Horn, where sometimes interacting with it, no sound could be heard.
Improvements to the Brake Pressure gauges on the driving HUD.
Improvements to the Air Hoses and Multiple Unit cables, where they were dragging through the track/floor.
Improvements to the engine start audio, where before it was too quiet.
Smoke emissions are now present.
Fixed an issue where saving the game whilst the doors were closing/opening would cause them to act strangely on reloading.
Smoothed cab blinds interactions so they no longer snap to locations, they are 100% dynamic.

BR Class 166

Improvements to the Automatic Warning System (AWS).
Improvements to the Train Protection & Warning System (TPWS).
Improvements to the Driver Safety Device (DSD).
Fix to the Horn, where sometimes interacting with it, no sound could be heard.
Improvements to the Brake Pressure gauges on the driving HUD.
Reduced the window wipers audio, where before it was too loud.
Improvements to the door Hustle Alarm audio and timings.
Smoke emissions are now present.
Fixed an issue with the blinds glitching when using an Xbox controller.

BR Class 66

Improvements to the Automatic Warning System (AWS).
Improvements to the Train Protection & Warning System (TPWS).
Improvements to the Driver Safety Device (DSD).
Changed the Headlight Switch UI Slider to be horizontal.
Fix to the Horn, where sometimes interacting with it, no sound could be heard.
The rear cab Main Reservoir Pipe and Main Reservoir Dials now show the correct values.
The correct side wipers animate when that side control is used.
Window wipers now clear rain from the window.
Updated Class 66 cab collision to allow the player to have access to the Windscreen wiper controls (which were partially blocked).
Removed snow textures in winter from the roof.
Improvements to the Brake Pressure gauges on the driving HUD.
Smoke emissions are now present.
Improvements to the AMPs meter on the Driving HUD.
Improvements to the Warning Device Icon on the Driving HUD, so it now responds in sync with safety devices (AWS and DSD).

Passengers

Improvements to passenger train boarding sequence, to prevent them trying to board a train after the loading instruction has complete.
Improvements to skinning to help with hands intersecting with laps when seated, on a bench or in the train.
Added an arms crossed pose for seated characters, with randomised transitions.
Improvements to random head movements which previously appeared ‘robotic’.

Signalling

Fix to signal SN203 coming out of Acton Yard, where the train brakes would trigger an Emergency Brake Application when passing at 20MPH, for service 4V38.
Fix to signals T1675 and SN25 TPWS ramps which were triggering brake applications on a double yellow aspect.

Service Mode

Improvements to some services stopping at the wrong location at platforms.
Fixed AI services spawning in from portals sometimes appearing backwards.
Fixes to services 2N52, 2R19, 2P67 and 5P17 where the incorrect door side would need to be opened to complete objectives.
Fixed the player not spawning into a locomotive when selecting service 2P71 Reading to London Paddington.

CSX Heavy Haul
Gameplay

Fixed an issue that was preventing the Turntable tutorial being completed.

AC4400CW

Fixed a performance stutter when jumping to an external camera view from the first person camera view.

------------------------
Quite a list, but mostly small beer, me thinks ....
Show how complicated all the scripting has become, which means QA does take time and effort to insure a finished and working product is deliverd to the customer.

No word about physics or simulation updates. Guess we have to find out ourselves and start adding defects, bugs and omissions to the support ticker all over again.


Where is my avatar, first I was a Yank, then a Brit, now only a white rectangle? !*not-ok*!

Re: TSW build 119

Unread postPosted: Tue Oct 24, 2017 11:16 am
by Bananarama
*-* yawn *-*

Re: TSW build 119

Unread postPosted: Tue Oct 24, 2017 1:16 pm
by BNSFdude
Why would any of you pay to be beta testers and submit tickets? The bugs that keep showing up are all things that should have been caught by the internal beta team. It's a bit of a joke.

Re: TSW build 119

Unread postPosted: Tue Oct 24, 2017 1:30 pm
by buzz456
I hope they have most of the crew working on 2017 stuff since that's where the revenue stream is goin to come from in the near future since TSW has such limited appeal.

Re: TSW build 119

Unread postPosted: Tue Oct 24, 2017 3:47 pm
by _o_OOOO_oo-Kanawha
buzz456 wrote:I hope they have most of the crew working on 2017 stuff since that's where the revenue stream is goin to come from in the near future since TSW has such limited appeal.


One could assume DTG is in an uneasy split now, TSW isn't going anywhere soon, and to avoid a second T:ANE, needs large sums of money poured into it without short or even mid term revenues.
TS17 cannot be improved upon unless at great costs to give it a new core, TS18 is just a rehash with new bouncing icons. So income can only be generated through Steam sales and partner program fees.
The question is, can sufficient DLC be produced that will actually appeal to GER, UK or USA users to generate the money to keep TSW afloat and hopefully advancing in the right direction towards an eventual take over from TS19?

Re: TSW build 119

Unread postPosted: Tue Oct 24, 2017 6:40 pm
by buzz456
Not to totally highjack the thread but there are certainly plenty of US routes that haven't been done as well as things like E-units' a bunch of famous trains, updated passenger cars, and be still my heart some more quality steam. Nobody can probably match Mike Rennie but they sure don't have to be that caliber to sell. I for one would buy any of this stuff in a New York minute. If anybody wants to add to this let's start a new wish list thread over on the DTG topic.

Re: TSW build 119

Unread postPosted: Wed Oct 25, 2017 12:18 am
by _o_OOOO_oo-Kanawha
buzz456 wrote:Not to totally highjack the thread but there are certainly plenty of US routes that haven't been done as well as things like E-units' a bunch of famous trains, updated passenger cars, and be still my heart some more quality steam. Nobody can probably match Mike Rennie but they sure don't have to be that caliber to sell. I for one would buy any of this stuff in a New York minute. If anybody wants to add to this let's start a new wish list thread over on the DTG topic.


No need to worry about hijacking ...
Without any user creativity tools, TSW has no appeal to most of us.

There are still many commercial opportunities in TS17, PRR steam, ALCo's, expansions to existing routes, what else more ...

However the current trend of 3/4 instead of full routes doesn't appeal to me.

My wallet does the voting and Steam refunds.

Re: TSW build 119

Unread postPosted: Wed Oct 25, 2017 2:10 am
by NorthernWarrior
Some of the fixes are welcome and I will revisit later to see what changes they have brought in reality. The inclusion of the OLE at Paddington is welcome, but shouldn't have been missing in the first place!

there are certainly plenty of US routes that haven't been done


The old NYC up through the Adirondacks from Thendara to Malone!

ALCo's


Yes please!

Re: TSW build 119

Unread postPosted: Wed Oct 25, 2017 10:06 am
by OldProf
Thanks a lot to whomever removed my reply to this thread: this place is becoming more and more like Trainsim.

Re: TSW build 119

Unread postPosted: Thu Oct 26, 2017 11:50 am
by Boss1
I agree. At least they are still fixing issues with the sim. I really would like to see more US routes soon.

Re: TSW build 119

Unread postPosted: Sat Nov 11, 2017 10:41 am
by VITORMARQUES
Can anyone tell me if Train Simulator 2017 and Train Sim Wolrd supports the ULTRAWIDE Monitor format?

Re: TSW build 119

Unread postPosted: Sat Nov 11, 2017 11:19 am
by Alpenfreight
Both do, yes