To bring a route to life there should be moving cars, people, animals, waving flags, drifting litter, etc. Are these easily programmed in UE4, or will they only add more scripted event that burden the core game engine?
Is TSW properly multi-threaded now DTG moved to a newer UE4 version?
Creating convincing looking animated people figures is no mean task, one need standing, walking, sitting, talking, working and all kinds of other positions. Plus group interaction on platforms, near ticket vending machines, snack counters, phone booths (?), etc. No doubt this has already been done in the various open world action games that run on UE4.
I'd wish DTG would licence GTA V's "peds" to get all sorts of people covered in TSW
Let them first sort out the weather, clouds, sky etc.
All in due course I hope.