by _o_OOOO_oo-Kanawha » Sat May 06, 2017 6:41 am
"Here are the items addressed in Build #55:
New Features
You are now able to change the opacity of the centre dot using CTRL + 5 (0%, 50%, 100%).
Optimisation
This build contains a number of general optimisation improvements.
Optimised concurrency settings to engine audio.
Optimised concurrency of audio tracks being played because of running sounds.
Load/Save Issues
Fixed an issue where a red stop signal refuses to change on save and reload.
Fixed an issue where restarting a scenario after save and reload causes signal priority to fail.
Fixed an issue that would cause the distance walked and driven to be reset on save and reload.
Fixed an issue where objectives would disappear on save-reload while in Service Mode.
Fixed an issue where saving a game while in the turntable cabin might result in player going through the roof on reload.
Fixed an issue that would cause the Dispatcher Core to fail on reloading a saved game.
Fixed an issue that would cause the player to be moved to inappropriate areas when saving near to the rear of a train consist whilst moving forward.
Fixed an issue that would render the turntable unusable when saving a game.
Fixed an issue where saving while in the turntable cabin causes player to spawn outside when reloading.
Fixed an issue where the character position changes on reload using the turntable.
Fixed an issue when saving and reloading, the refuelling hose and other objects disappear completely.
Fixed an issue where reloading while refuelling causes the hose to revert back to its stand.
Fixed an issue where the state of the CutOut switch is not correctly reinstated when loading from a save game.
Rail Vehicles
Several general improvements to the braking System.
Fixed the chain animation on the SD40-2 so that it now animates in sync with the brake cylinder.
The End of Train Device now flashes correctly.
Fixed the issue that prevented the AC4400CW from being shut down using the emergency cut-off switch.
Gameplay
Adjusted speed limits on two troublesome signals at Sand Patch Summit to resolve a number of speed limit related issues in scenarios.
The centre dot no longer reverts when using the map.
Addressed the final objectives in Cumberland Charge to improve the flow of the scenario.
Fixed the broken consist in Ice and Snow.
The Voice Over should now pause when the game is paused.
Audio
Track joint audio has been improved with additional mixing/filtering as per customer feedback.
Dynamic Brake audio has been improved with additional mixing/filtering as per customer feedback.
Compressor Pressure Relief Valve audio added to the AC4400CW as per customer feedback.
Fixed the road vehicle audio that would continue consuming system resources despite being out of range.
Known Issues
There may still be some Save/Load Issues. We are continuing our work in this area and would greatly appreciate additional feedback from you on this.
There may still be some issues with vehicle airbrake systems."
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Mostly small beer and scripting issues resolved. The whole trains stuff is probably scripted over the UE4 world rendering, so that means a whole lot of scripts run concurrently and that makes troubleshooting anything but easy. Each and every script has to be frozen upon save or pause action, and restored upon a reload or unpause.
Does the EOTD now stays on the rear coupler permanently? Are those silly too short hoses still being reeled in on passing trains or when switching views?
No word on physics? I've read that DTG thinks TSW's present physics are adequate. They are probably right when it comes to UK and EUR trains, which are generally not m.u.'s and much shorter. But are USA players satisfied?
The red line I find the most interesting, as it concerns the 'Dispatcher Core', i.e. probably the main script that runs the Scenario or Service. Hopefully this will solve the gameplay issues mentioned often.
Finally, as long as we can opt-in to a Beta and the name of the game folder remains TS2Prototype, the game isn't finished.
I reckon it can take up to two years before the all promised features satisfactory delivered version is on our computers.
Edwin "Kanawha"
The Chessie, the train that never was ... (6000 hp Baldwin-Westinghouse steam turbine electric)