TSW updated to Build 52

TSW updated to Build 52

Unread postby _o_OOOO_oo-Kanawha » Thu Apr 13, 2017 6:55 am

Today we have made our third update (Build #52) for Train Sim World available to everyone. There is no need to subscribe to a test build as this will update the default installation. If you’re currently subscribed to a test build, you’ll be automatically deferred to the main build. We’d like to give a big thank you to all of you who have consistently and constructively offered your feedback and encouragement.

Here are the items addressed in Build #52:

Load/Save Issues

Further work has been done on identifying entities not correctly persisting and restoring state.
Identified and fixed the cause of some voice overs occasionally not playing on restore.

Optimisations
This build contains the first of our multi-threading improvements. In this build, SimuGraph® will use as many CPU cores as are available, to concurrently evaluate SimuGraph processing on all rail vehicles. This reduces the FPS impact when you sit in a locomotive, and should deliver a greater benefit if more cores are available. We are continuing work in this area.
Improvement to non-player train physics performance.
Other optimisation improvements, particularly when interacting with the AC4400CW IFDs.
Reviewed and corrected lighting setup on rail vehicles.
Changed foliage MiP handling to improve the distant view and deliver a performance improvement.

Keyboard Support
We have added support for a wide array of International Keyboards.

Rail Vehicles
General improvements to the brake pipes.
Corrected the Ditch light functionality on the AC4400CW and SD40-2.

Gameplay
Fixed an issue that would cause you to Crash to Desktop while attempting to tab a signal in Cumberland Charge. Additional guidance on this scenario is listed under Known Issues.
Fixed an issue that would cause you to Crash to Desktop when loading the last save point in Helping Hand.
Fixed an issue that would prevent you from completing the Fully Fuelled scenario.

Audio
Missing coupling audio added.
Engine audio improvements.
Horn audio improvements.
Improvements to the Cab Occlusion system.

Known Issues
At the end of the Cumberland Charge scenario, extra vigilance should be paid to ensure your train is following the light blue line indicated on the 2D Map, as your enter Cumberland Yard. This may require more switches than those indicated, to be changed in order to reach the correct destination.
There are still some instances where Saved sessions fail to initialise properly on reloading. We are working to resolve all remaining instances. We would advise you avoid using the Save/Load feature for the time-being.

The Train Sim World update will download automatically on Steam. If you are not receiving this update, please double-check that Steam has correctly unsubscribed you from test builds:
Edwin "Kanawha"
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The Chessie, the train that never was ... (6000 hp Baldwin-Westinghouse steam turbine electric)
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