Are any videos available of cab sway in real locos comparable or identical to those present in TSW? (links, please)
In TSW, as I move along the train I'm driving in the external "boom" camera views, the freight cars seem to sway more than the engines, but it seems that this is confined to the car directly in front of the one I'm closest to, which appears very steady; the same may be true with the cab camera, but I'm not as sure of that. How much would swaying, tilting, and jolting of engines and cars be likely affect overall performance values (fps in particular); that is, the very thing that TSW is working to improve at present?
The only applicable experiences I've had come from trying to keep my balance while standing on board passenger cars in Italy and
vaporetti in Venice, but being seated in either case minimizes the effect. Unless the train is running on very uneven or poorly aligned track, it seems to me that the engineer's body would do its best to counteract motion effects and that experience would lead toward compensating for and even ignoring them. Returning to my previous examples, when I first board a train or
vaporetto after a longish absence, I really have to make an effort to remain balanced; fairly quickly, however, my system recalls earlier experiences and adjusts accordingly.
One more thought: the various cameras represent the player's eyes, not his entire body. While driving, a real engineer -- checking the track ahead and the gauges and reaching to adjust various controls -- is seated on a chair firmly attached to the cab floor. The chair, an inert object, moves with that floor; the engineer, a living being, adjusts mentally, psychologically, and physically to that movement. Can all of that actually be simulated electronically?
