imnew wrote:I will have to try out some different FPS limit settings and see if it helps any. Yes I have seen some screen tearing, when panning too fast, but its the stuttering that kills it for me.
Off topic perhaps. Nvidia announced yesterday news of the new GTX Titan card. That is one monster GPU.
https://blogs.nvidia.com/blog/2017/04/06/titan-xp/ I wonder what kind of performance you would get running a GPU like that with TSW.
Stutter can have many causes, but usually indicates data is not delivered fast enough. I have an occasional white flash/screen tear and some light stutter when the hard disk light blinks, but other than that, gameplay seems quite smooth on the I5.
About that Titan XP: it probably doesn't matter much in TSW at its current state. The game seems CPU constricted, too many threads not yet optimised or scaled over all available cores.
If DTG keeps cutting back on view distance, details, shadows and cheats by reducing the number of rail vehicles in a Service in order to mask the game's deficiency in physics and simulation complexity nothing is really gained, right?
I still think UE4 graphics engine is more than capable in world rendering, it is the trains stuff that is choking the cores. Here lies the biggest challenge for DTG's programmers and experts.
And that is before prototypically long trains with 6 or more motors, big junctions with lots of trains moving in all directions, better exhaust emitters suitable for steam engines, multiplayer, intelligent AI and more 'life' in the scenery.
There are very few people walking, and only a white delivery van roaming the deserted streets.