TSW anyone?

Re: TSW anyone?

Unread postby artimrj » Fri Mar 17, 2017 9:15 pm

While walking I get 50 to 55 fps, but I was just in the engine before walking at it was only 38 fps in cab. I am averaging 35 fps with jumps to 40 and drops to 22 depending on how many trees are in the area, or so it seems. It doesn't stay at 40 long nor does it stay at 22 for long. The best part is I can not tell as everything is always smooth...

I have set up Sly's advice on putting PhysX on the GPU only and using Marley Man's Nvidia setup.
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Re: TSW anyone?

Unread postby NYWhiskey » Fri Mar 17, 2017 9:22 pm

bpetit wrote:Better GPU should mean better performance. **!!bang!!**


Edit: Shadows seem to be the biggest eater of my FPS.


At the risk of Peeing Buzz off again let me try to explain.

You have a 960 card. The "9" denotes the generation. The "60" defines it as a business class card. A business doesn't need a card to run video games. A "70" as in a 970 is a mid range card and an "80" as in 980 is a gaming card.

Now you have all these people running out and buying 1060 cards. "10" denotes the generation and "60" defines it as a business card. People mistake the "10" in 1060 as meaning better which it is not. Sure it's fine for the 10 year old platform we are running on now but we are moving up to an up to date gaming engine.

So yes, better GPU should mean better performance. Just watch what you buy. "10" doesn't mean better, you want the last two numbers bigger.
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Re: TSW anyone?

Unread postby cbff33 » Fri Mar 17, 2017 11:40 pm

so instead of a train simulator we have a walking simulator. I shall now rename TSW to WS2017. Where you can freely walk within a railroads ROW, without fear of being cited for trespassing in private property. Get up close to locomotive and various rolling stock. Walk on over to the turn table, and take a spin. Feel free to feel the power of a high flow fuel pump. And be rewarded with finding lost hardhats left behind by railroad personel. This IS the next generation of walking/trespassing sims. We place you on the cutting edge of eye candy train heaven, so lace up your good walking shoes and go for a walk. Stay tuned for our first update that will introduce the streaking mod. Why walk when you can run. Why run clothed, when you can run naked!
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Re: TSW anyone?

Unread postby cbff33 » Fri Mar 17, 2017 11:41 pm

fat fingers...sorry
Last edited by cbff33 on Fri Mar 17, 2017 11:43 pm, edited 1 time in total.
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Re: TSW anyone?

Unread postby cbff33 » Fri Mar 17, 2017 11:42 pm

NYWhiskey wrote:
bpetit wrote:Better GPU should mean better performance. **!!bang!!**


Edit: Shadows seem to be the biggest eater of my FPS.


At the risk of Peeing Buzz off again let me try to explain.

You have a 960 card. The "9" denotes the generation. The "60" defines it as a business class card. A business doesn't need a card to run video games. A "70" as in a 970 is a mid range card and an "80" as in 980 is a gaming card.

Now you have all these people running out and buying 1060 cards. "10" denotes the generation and "60" defines it as a business card. People mistake the "10" in 1060 as meaning better which it is not. Sure it's fine for the 10 year old platform we are running on now but we are moving up to an up to date gaming engine.

So yes, better GPU should mean better performance. Just watch what you buy. "10" doesn't mean better, you want the last two numbers bigger.


And a GTX970 still outperforms a GTX1060, and not just by a little bit.
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Re: TSW anyone?

Unread postby Ericmopar » Sat Mar 18, 2017 1:37 am

All this guessing.
Is it GPU bound or CPU bound?
Has anyone done something useful, like setting up MSI Afterburner to monitor all CPU Cores and the GPU/s??? It might give a real answer...

Quadro is Nvidia's commercial GPU line, not the GTX "60" series. That's one of the big GPU myths that's really running amok on the internet.

A GTX970 is not faster than a 1060. Or better at textures etc.
http://gpu.userbenchmark.com/Compare/Nv ... 2577vs3639

Higher end equipment uses versions of multi threading people.
Ergo... it could be that this new sim really hates to have multi threading turned on.
It may also have a problem with the new AVX2 instruction set, or any other instruction set added to the new CPUs in the last two years.
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Re: TSW anyone?

Unread postby BoostedFridge » Sat Mar 18, 2017 1:55 am

SD40Australia wrote:Bob Can you link to Marley Man's Nvidia setup please?


http://railworksamerica.com/forum/viewtopic.php?f=68&t=18229

There ya go
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Re: TSW anyone?

Unread postby NorthernWarrior » Sat Mar 18, 2017 3:09 am

Continuing with the objective feedback...

Had my first encounter with the varying FPS last night. Running out of Cumberland Yard towards the exit signal I was getting 45 - 50 FPS. As soon as an opposing train came into view the rate dropped to 15 - 16 FPS. That does not bode well for a future UK route which features a busy location such as Paddington, Kings Cross or Birmingham New Street where during the peak you have trains every two or three minutes on multiple lines (and an urban environment to draw).

Physics is definitely wobbly. Having re-loaded my saved game from where I'd just got the train moving and had dropped back to Notch 4, the train promptly ground to a halt again. This is on a section of line with no perceptible gradient. Once again I had to engage Notch 6 or Notch 7 to overcome the inertia and start the train moving, without any wheelslip occurring either (this is with the GP38's). After stopping at the end of Cumberland Yard to wait the oncoming train and signal to clear, same again.

This is borked and the stupid thing is, no need for it to be. If the programmers at DTG were too proud to check out Run 8 then for goodness sake why didn't they load up Trainmaster 4 or even the old Trainmaster 3, which are excellent examples of heavy US freight train performance. This, this is almost as bad as the heavy freight physics in the existing Railworks and, while I still want to do some more testing, is relegating TSW to the realms of an arcade game.

Section heads for physics and graphics both need to be in Sir Paul's office on Monday morning, with an ultimatum to fix it - fast.
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Re: TSW anyone?

Unread postby _o_OOOO_oo-Kanawha » Sat Mar 18, 2017 6:54 am

NorthernWarrior wrote:This is borked and the stupid thing is, no need for it to be. If the programmers at DTG were too proud to check out Run 8 then for goodness sake why didn't they load up Trainmaster 4 or even the old Trainmaster 3, which are excellent examples of heavy US freight train performance. This, this is almost as bad as the heavy freight physics in the existing Railworks and, while I still want to do some more testing, is relegating TSW to the realms of an arcade game.

Section heads for physics and graphics both need to be in Sir Paul's office on Monday morning, with an ultimatum to fix it - fast.


What about taking a peek at ORTS's source code? Trains are governed by Newtonian physics.
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Re: TSW anyone?

Unread postby _o_OOOO_oo-Kanawha » Sat Mar 18, 2017 7:03 am

I have a few questions with regard to realism:

do loaded trains feel loaded in their response to throttle and brake?
what about slack action?
does sanding have the required effect?
is wheel slip properly implemented?
are train statistics (length, weight, hp/ton) available in MFD/SDIS (or in some command line/console type of thing)
do trains derail?
can you break a knuckle (4 AC4400 lashed up at the head end would do it in the prototype)?
Last edited by _o_OOOO_oo-Kanawha on Sat Mar 18, 2017 9:07 am, edited 1 time in total.
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Re: TSW anyone?

Unread postby buzz456 » Sat Mar 18, 2017 8:09 am

At the expense of possibly annoying my friend from New York since I went from a 960 to a 1060 my graphics improved and my fps and general smoothness all around improved significantly. No other changes.
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Re: TSW anyone?

Unread postby BNSFdude » Sat Mar 18, 2017 8:28 am

Dry weather you can go to Notch 8 and not get wheel slip. I know because I have done it. Usually wheel slip occurs in moist conditions, when dew is on rail. But it can occur with a very heavy weight behind you on dry rails if the adhesion is not good. Modern locomotives don't really have wheel slip.

In a yard you can get it if you are pushing heavy things around and not waiting 20-30 seconds to get a little inertia in Notch 5-6..... (In notch 8)

Regarding your 3rd paragraph (2nd actually regarding physics namely throttle and amps) :
viewtopic.php?f=68&t=18239


Dude no you can't. Starting movement even on dry rail with a Geep or even SD40-2 or advanced AC traction locomotives. You're going to be grinding and hitting the wheel slip protection until you're going about 5-6 MPH if you're trying to lay down more power than N5.

That ammeter will be bouncing back from 11-1200 amps until the thing can finally bite in, and it only gets worse with wet or greasy rail.

TSW doesn't show any semblance of wheel slip even in snowy wet conditions, or auto sand, or power cutting.
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Re: TSW anyone?

Unread postby dr1980 » Sat Mar 18, 2017 8:28 am

My initial thoughts after doing a full length trip from Rockwood to Cumberland in the AC4400 at dusk:

- Graphics are beautiful overall
- Performance was good for me, I have graphics set to ultimate and am getting high 30's low 40's for FPS in general, no major fluctuations. This is using a I7 7700k (HT off) at 5.0Ghz, GTX1070 and 16GB of 3200Mhz RAM.
- Sounds are ok, but nowhere near what I've gotten used to with searchlight simulations' products. One of my pet peeves is that the horn sounds sharply cut off when the horn button/lever is released rather than a more gradual cut off.
- Rolling stock sounds are good
- When I arrived in Cumberland the glare from the overhead lights (over the tracks) was extremely bright.
- I like the mode (name escapes me) where you can grab any train that is on the regular timetable and take it over, set up the run in any whether/season that you like with AI on the tracks...I expect I'll be playing the majority of my time in this mode.
- I miss the #4 camera. It's a bit annoying to have to use the #8 camera to replicate the drive by view...hopefully the #4 camera will return. For bonus points it would be really cool if there was a drive-by camera that automatically positioned itself at the next level crossing

Overall this seems like a very good platform for the future, I'm excited to see where they go with it next.
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Re: TSW anyone?

Unread postby krellnut » Sat Mar 18, 2017 9:37 am

without fear of being cited for trespassing in private property.


Why would you, your the engineer, remember.

- Rolling stock sounds are good


Even though there using my sound pack, DTG has further remastered it, making them even worse (in my opinion) than with 2017. I find them too quiet, and every car has defective wheels now. And most importantly, the perfect wheel sound (which is there whether wheel is defective or not) is not correct in the speed range at all. Non existent at higher speeds, too loud at 10 mph and lower. The sounds for locos and stock are better than default 2017, but still not very good. I hope I can play with the sounds someday and get my sounds working like the original freight car pack does. If I can't, I simply will quit using the game, got lots of those.

Modern locomotives don't really have wheel slip.


I can't count how many times I was recording from full stop, and almost forgot about the recording because I could see the drive wheels slowly spinning trying to get hook. Its incredible to think how much weight is on that little surface area, and its spinning. But it also could be pulling 12,000 tons.
Last edited by krellnut on Sun Mar 19, 2017 12:45 pm, edited 7 times in total.
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Re: TSW anyone?

Unread postby cbff33 » Sat Mar 18, 2017 9:40 am

BNSFdude wrote:"Dry weather you can go to Notch 8 and not get wheel slip. I know because I have done it. Usually wheel slip occurs in moist conditions, when dew is on rail. But it can occur with a very heavy weight behind you on dry rails if the adhesion is not good. Modern locomotives don't really have wheel slip.

In a yard you can get it if you are pushing heavy things around and not waiting 20-30 seconds to get a little inertia in Notch 5-6..... (In notch 8)

Regarding your 3rd paragraph (2nd actually regarding physics namely throttle and amps) :
viewtopic.php?f=68&t=18239"

Dude no you can't. Starting movement even on dry rail with a Geep or even SD40-2 or advanced AC traction locomotives. You're going to be grinding and hitting the wheel slip protection until you're going about 5-6 MPH if you're trying to lay down more power than N5.

That ammeter will be bouncing back from 11-1200 amps until the thing can finally bite in, and it only gets worse with wet or greasy rail.

TSW doesn't show any semblance of wheel slip even in snowy wet conditions, or auto sand, or power cutting.



why do I suspect that the brits developing this, are using youtube videos to develop physics on US locos? Would be curious to know if they even consulted anyone involved with OpenRails on how they did their physics. But I doubt they did, because they seemed hell bent on keeping all development in house, even deciding not to use searchlight simulations crew to do the sounds. But I see on FB, that the searchlight guys are already on the ball in a few areas with TSW....all on their own accord mind you, it doesn't appear to be at DTG request. I bet anything, this release occured, because they knew they ran into a brick wall of problems, and instead of giving the non DTG people a chance to get a piece of they pie, they are hoping 3rd party people will fix their stuff for free for them. Much like how MSTS was fixed by third party free help both before and after abandoned by MS.
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