TSW Beta 9 first impressions?

Re: TSW Beta 9 first impressions?

Unread postby g_nash » Sun Dec 11, 2016 5:47 pm

artimrj wrote:I explored the file structure and there is one 10 meg file in the content folder. I assume EVERYTHING is in it. It is a .PAK file but I could not open it with anything.


Yep, everything is inside, though the 'everything' i.e. the .uasset and .umap files associated with the project, are unlikely to be of much use to most people. It's complicated for those new to the UE4 way of doing things, and, as I said in a previous post on this, it will be best if you wait to see what tools (and with what capabilities) DTG release in the future.

I will, however, state categorically, that what you are familiar with now is going to be of little help going forward....C'est la vie.
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Re: TSW Beta 9 first impressions?

Unread postby bpetit » Sun Dec 11, 2016 7:11 pm

Found another awesome little detail. If you keep the side panel doors where you start it open, rev the engine using the throttle. The governor actually moves with the specific notch.
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Re: TSW Beta 9 first impressions?

Unread postby buzz456 » Sun Dec 11, 2016 8:22 pm

bpetit wrote:Found another awesome little detail. If you keep the side panel doors where you start it open, rev the engine using the throttle. The governor actually moves with the specific notch.


With all due respect. Oh golly that's so exciting. We have less than 20 fps on this thing and you're excited about this?
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Re: TSW Beta 9 first impressions?

Unread postby bpetit » Sun Dec 11, 2016 8:41 pm

FPS don't matter to me. Eh, its just something I found.
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Re: TSW Beta 9 first impressions?

Unread postby g_nash » Sun Dec 11, 2016 9:04 pm

bpetit wrote:Found another awesome little detail. If you keep the side panel doors where you start it open, rev the engine using the throttle. The governor actually moves with the specific notch.


meh, I saw that 2 days ago in a vid ... I got a BP that sprays graf on rail cars !!*ok*!! ... I win *!twisted!*
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Re: TSW Beta 9 first impressions?

Unread postby Haystack » Sun Dec 11, 2016 10:09 pm

Hearing all of these reports of low FPS is a little discouraging. I was under the impression that performance and eye candy was going to be better on the new platform and a super high end $3,000 computer wouldn't be needed to run it.
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Re: TSW Beta 9 first impressions?

Unread postby artimrj » Sun Dec 11, 2016 10:23 pm

Haystack wrote:Hearing all of these reports of low FPS is a little discouraging. I was under the impression that performance and eye candy was going to be better on the new platform and a super high end $3,000 computer wouldn't be needed to run it.


It is an incomplete beta test. They want our opinions.
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Re: TSW Beta 9 first impressions?

Unread postby trev123 » Sun Dec 11, 2016 10:33 pm

Haystack wrote:Hearing all of these reports of low FPS is a little discouraging. I was under the impression that performance and eye candy was going to be better on the new platform and a super high end $3,000 computer wouldn't be needed to run it.


People should read the DTG TSW forums and get the facts and not rely on hearsay. https://forums.dovetailgames.com/forums ... l-beta.10/
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Re: TSW Beta 9 first impressions?

Unread postby buzz456 » Mon Dec 12, 2016 8:40 am

Haystack wrote:Hearing all of these reports of low FPS is a little discouraging. I was under the impression that performance and eye candy was going to be better on the new platform and a super high end $3,000 computer wouldn't be needed to run it.


I didn't rely on hearsay. I tested and came to my own conclusions. At the urging of another member I went and read the forum. Conclusion: This thing is un-wieldy and un-runable in its current state. If my friends at DTG wanted a test I believe it would have been worth while to announce all of these known problems particularly the fps issue so I wouldn't have had to spend a couple of hours thinking I had a big problem since I don't like to jump on here or over at that forum and start whining.

If these guys manage to turn this into a decent product in two months it will be a miracle.
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Re: TSW Beta 9 first impressions?

Unread postby longiron » Mon Dec 12, 2016 9:47 am

artimrj wrote:I explored the file structure and there is one 10 meg file in the content folder. I assume EVERYTHING is in it. It is a .PAK file but I could not open it with anything.

There are a number of freeware tools to 'unpak' this file: http://zenhax.com/viewtopic.php?t=1005

Interesting article that's relevant: https://answers.unrealengine.com/questi ... npack.html

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Re: TSW Beta 9 first impressions?

Unread postby _o_OOOO_oo-Kanawha » Mon Dec 12, 2016 9:55 am

buzz456 wrote:I didn't rely on hearsay. I tested and came to my own conclusions. At the urging of another member I went and read the forum. Conclusion: This thing is un-wieldy and un-runable in its current state. If my friends at DTG wanted a test I believe it would have been worth while to announce all of these known problems particularly the fps issue so I wouldn't have had to spend a couple of hours thinking I had a big problem since I don't like to jump on here or over at that forum and start whining.

If these guys manage to turn this into a decent product in two months it will be a miracle.
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Several members of DTG's staff participated in their forum' topics giving generally soothing answers, without actually revealing much other than their programmers are capable of ironing out these problems come release date.
I agree with Buzz in his disappointment of the performance. I too expected top notch performance on my almost high end hardware. Now, it seems TSW beta is more like a technology demo, from which features will be cut to meet budgets and release deadlines.

If performance in the release version comes at the expense of physics and operational realism I am not so sure wether I'll be the early adopter/guinea pig. It will take quite a while and quite some expense to acquire even half of my current TS2017 routes and trains collection anew in TSW. And if the base foundation of the sim isn't sound, nothing substantial and solid can be build upon it. I certainly don't want a second T:ANE on my PC.

Other than that, after playing around some more, I am not sure I'll want to go back to TS17 either, TSW does look rather nice. :D

Run8v2 remains my sim of choice for actual 'running of trains'.
TSW is the way forward given all effort and expense that DTG and its third party devs will put into it.
Last edited by _o_OOOO_oo-Kanawha on Mon Dec 12, 2016 11:54 am, edited 1 time in total.
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Re: TSW Beta 9 first impressions?

Unread postby OldProf » Mon Dec 12, 2016 10:22 am

Shouldn't all reports from "beta testers" be going to DTG?
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Re: TSW Beta 9 first impressions?

Unread postby buzz456 » Mon Dec 12, 2016 10:50 am

OldProf wrote:Shouldn't all reports from "beta testers" be going to DTG?

Most of us have posted much the same thing over there Tom. We are just trying to keep everyone informed here. I agree that complaining here doesn't do much although several of the DTG folks regularly read our little forum.
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Re: TSW Beta 9 first impressions?

Unread postby Cardinal51 » Mon Dec 12, 2016 11:00 am

buzz456 wrote:With all due respect. Oh golly that's so exciting. We have less than 20 fps on this thing and you're excited about this?


With all due respect, I have FPS going down as far as 7 and you bring up less than 20 FPS as being an issue ??? *!lol!*
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Re: TSW Beta 9 first impressions?

Unread postby buzz456 » Mon Dec 12, 2016 11:33 am

Cardinal51 wrote:
buzz456 wrote:With all due respect. Oh golly that's so exciting. We have less than 20 fps on this thing and you're excited about this?


With all due respect, I have FPS going down as far as 7 and you bring up less than 20 FPS as being an issue ??? *!lol!*


!*roll-laugh*! !*roll-laugh*! Well seven is less than twenty.
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