ZekTheKid wrote:One thing that confused me was the collection of hard hats and posters during the video. Wonder why a train sim would need that.
Derek wrote:The collecting of hard hats/posters is just really proof of tech.
Refilling locos is also proof of tech but fun to do too.
Multiplayer/first person mode etc all demand lots of new thinking in and around the rail yards.
cheers
derek
ZekTheKid wrote:One thing that confused me was the collection of hard hats and posters during the video. Wonder why a train sim would need that.
jwtheiv wrote:ZekTheKid wrote:One thing that confused me was the collection of hard hats and posters during the video. Wonder why a train sim would need that.
Hats are important. See Team Fortress 2.
Noel wrote:I'll have to agree with Paragon. The videos showing the beta we're getting showed we're only gonna be able to use 1 loco and only two small portions of the route. And then we're get the rest of the cars & loco's after the "next Spring" release. I am also predicting there will be no editor there either. We will have to wait a while it seems.
And I also believe there will be one significant problem with trying to even run the program. And I can identify that:
Speedtree.
That's the crap that caused TS10, TS12, and T:ANE to cause so much lag on not only my PC, but a couple of my friends' gaming PC's as well. Just even the idea of having it is nerve wracking, let alone actually trying to use it.
ZekTheKid wrote:One thing that confused me was the collection of hard hats and posters during the video. Wonder why a train sim would need that.
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