Train Sim World: CSX Heavy Haul Developer Diary 2

Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postby BNSFdude » Fri Dec 02, 2016 4:43 pm

Why would anyone in TY&E need to collect hard hats anyways lol. Only maintenance, shop, and managers wear that stuff.
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Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postby bpetit » Fri Dec 02, 2016 4:53 pm

ZekTheKid wrote:One thing that confused me was the collection of hard hats and posters during the video. Wonder why a train sim would need that. !**duh*!!


That is for those complete-it-all types. *!lol!*
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Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postby pschlik » Fri Dec 02, 2016 8:36 pm

Part of the whole refueling thing is that many a time DTG has said they want the game setup so that you don't have to be an engineer, you can be a conductor, a *insert train job here*, heck, even a passenger. As for the hard hat thing, that's probably to convince people to walk around and explore, and ultimately find hilarious bugs to do with walking around.
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Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postby Derek » Sat Dec 03, 2016 10:15 am

The collecting of hard hats/posters is just really proof of tech.
Refilling locos is also proof of tech but fun to do too.

Multiplayer/first person mode etc all demand lots of new thinking in and around the rail yards.

cheers
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Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postby gtrtroger » Sat Dec 03, 2016 11:08 am

Appears from the video that this Beta is going to have a very narrow scope.... DTG is looking for something specific...
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Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postby bpetit » Sat Dec 03, 2016 3:14 pm

Derek wrote:The collecting of hard hats/posters is just really proof of tech.
Refilling locos is also proof of tech but fun to do too.

Multiplayer/first person mode etc all demand lots of new thinking in and around the rail yards.

cheers
derek


Hopefully, no one gets run over. :p
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Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postby Griphos » Sat Dec 03, 2016 5:49 pm

That's why there are bells.
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Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postby jwtheiv » Sat Dec 03, 2016 8:30 pm

ZekTheKid wrote:One thing that confused me was the collection of hard hats and posters during the video. Wonder why a train sim would need that. !**duh*!!


Hats are important. See Team Fortress 2.

*!lol!*
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Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postby pschlik » Sat Dec 03, 2016 8:45 pm

jwtheiv wrote:
ZekTheKid wrote:One thing that confused me was the collection of hard hats and posters during the video. Wonder why a train sim would need that. !**duh*!!


Hats are important. See Team Fortress 2.

*!lol!*
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Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postby Paragon » Sun Dec 04, 2016 12:58 pm

Very short Beta with limited content. Then, a few more locos and cars, and a few lengths of track "next Spring." No mention of a time frame of release of the full product. One predicts there will be no editor in either the beta or the "next Spring" release.

It's going to be a while.

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Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postby trev123 » Sun Dec 04, 2016 3:48 pm

To stop you predicting which I think you are wrong, look at the videos here of TSW http://train-simulator.com/?dm_i=2NV0%2 ... 2CH61F%2C1 and also visit the TSW thread at UKTS and read posts by Matt of DTG. BTW you are not a poster at Trainsim.com who's posters make a lot of predictions and assumptions without getting the facts.
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Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postby Noel » Mon Dec 05, 2016 9:04 am

I'll have to agree with Paragon. The videos showing the beta we're getting showed we're only gonna be able to use 1 loco and only two small portions of the route. And then we're get the rest of the cars & loco's after the "next Spring" release. I am also predicting there will be no editor there either. We will have to wait a while it seems.

And I also believe there will be one significant problem with trying to even run the program. And I can identify that:

Speedtree.

That's the crap that caused TS10, TS12, and T:ANE to cause so much lag on not only my PC, but a couple of my friends' gaming PC's as well. Just even the idea of having it is nerve wracking, let alone actually trying to use it. **!!bang!!**
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Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postby Alpenfreight » Mon Dec 05, 2016 10:14 am

Noel wrote:I'll have to agree with Paragon. The videos showing the beta we're getting showed we're only gonna be able to use 1 loco and only two small portions of the route. And then we're get the rest of the cars & loco's after the "next Spring" release. I am also predicting there will be no editor there either. We will have to wait a while it seems.

And I also believe there will be one significant problem with trying to even run the program. And I can identify that:

Speedtree.

That's the crap that caused TS10, TS12, and T:ANE to cause so much lag on not only my PC, but a couple of my friends' gaming PC's as well. Just even the idea of having it is nerve wracking, let alone actually trying to use it. **!!bang!!**


Speedtree is used in a lot of games effectively. I think TANE has had some other optimization issues that bring it down.
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Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postby OldProf » Mon Dec 05, 2016 10:56 am

ZekTheKid wrote:One thing that confused me was the collection of hard hats and posters during the video. Wonder why a train sim would need that. !**duh*!!


No surprise: TS's "career" scenarios have always centered on ego gratification through the awarding of non-existent badges, achievements, etc. that push simulation aside in favor of carnival games. Why should TSW be any different?

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Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postby kris120 » Mon Dec 05, 2016 12:47 pm

Refuelling is fun ! This video, too. Look at 6:20 min :
https://www.youtube.com/watch?v=QqTVb9TczMQ
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