News on Tools?

Re: News on Tools?

Unread postby plovdiv21 » Sat Mar 24, 2018 1:43 pm

I know nothing about consoles but I'm just curious if they could use editors?Anybody know?
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Re: News on Tools?

Unread postby dgallina » Sat Mar 24, 2018 3:33 pm

eyein12 wrote:I really dont think they intend to release an editor at all. why would they at this point.


The point is additional ongoing sales from the long tail of 1st, 2nd, and 3rd party content enabled by the editor and tools. TSW is very pretty but IMO will never replace the current generation otherwise.

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Re: News on Tools?

Unread postby Hurst » Tue Mar 27, 2018 3:26 am

I bought TSW when it first came out with the anticipation that an editor would follow not too long after.

I honestly have no interest in TSW with out an editor and models and content for editing,.. be it direct from DTG or 3rd party.

So in my humble opinon, I believe they bit off more than they could chew when they released TSW and are shooting themselves in the foot by not releasing an editor and content.

I've personally invested well over $780 in the previous generation and enjoy it so much more.

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Re: News on Tools?

Unread postby imphantum » Tue Mar 27, 2018 2:04 pm

Right now, DTG needs to get their priorities in check. Editing tools should’ve been in the game at release, and the fact that we have more information about the Xbox One release of TSW than editing tools over a year after it’s release shows that the game is going in the wrong direction. The thing that bothers me is that TSW really has the ability to be the next big Train Sim, but seems to be going the sell-out route instead of going in a direction that the fan base wants. I do expect editing tools to be out sometime this year, although without route building tools and a workshop for scenarios, this game will go nowhere. Hopefully DTG will blow us away with their new editing tools but I wouldn’t hold my breath. I think right now is a perfect time for another gaming company to shoot their shot with a next gen train simulator, with most of us still playing a game using an engine that’s almost 10 years old and not sold on TSW. **!!2cents!!**
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Re: News on Tools?

Unread postby OldProf » Tue Mar 27, 2018 2:50 pm

katyusha454 wrote:
JerryC wrote:Do try to look on the bright side. Maybe DTG, not wanting to repeat past errors, is seriously trying to put out a better experience with the Editor this time around. I'd rather wait a while longer than have something only halfway useful on my desktop tomorrow.


Honestly, right now I'd prefer something halfway useful with the promise of future updates. Just give us SOMETHING, anything that lets us edit even minor aspects of the game would be a huge improvement. Even a bare-bones scenario editor would add a huge amount of replayability.


Come on! Admit that if DTG came out with "something halfway useful", you'd be back here in a flash griping about it. I'd like to see some scenario making tools, too, but would prefer until that something is, well, let's say better than the TS "Timetable Editor", the very name of which is extremely outdated.
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Re: News on Tools?

Unread postby katyusha454 » Tue Mar 27, 2018 3:26 pm

OldProf wrote:
katyusha454 wrote:
JerryC wrote:Do try to look on the bright side. Maybe DTG, not wanting to repeat past errors, is seriously trying to put out a better experience with the Editor this time around. I'd rather wait a while longer than have something only halfway useful on my desktop tomorrow.


Honestly, right now I'd prefer something halfway useful with the promise of future updates. Just give us SOMETHING, anything that lets us edit even minor aspects of the game would be a huge improvement. Even a bare-bones scenario editor would add a huge amount of replayability.


Come on! Admit that if DTG came out with "something halfway useful", you'd be back here in a flash griping about it. I'd like to see some scenario making tools, too, but would prefer until that something is, well, let's say better than the TS "Timetable Editor", the very name of which is extremely outdated.


I love how you're trying to paint me as a complainer while you yourself are complaining about my hypothetical future complaining, while you yourself state that you want to see the same thing I do. *!rolleyes!* And no, I wouldn't "gripe". Any new feature DTG adds is an improvement as long as it doesn't break any existing features. Why would I "gripe" about DTG improving the game?
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Re: News on Tools?

Unread postby buzz456 » Tue Mar 27, 2018 3:27 pm

OldProf wrote:
katyusha454 wrote:
JerryC wrote:Do try to look on the bright side. Maybe DTG, not wanting to repeat past errors, is seriously trying to put out a better experience with the Editor this time around. I'd rather wait a while longer than have something only halfway useful on my desktop tomorrow.


Honestly, right now I'd prefer something halfway useful with the promise of future updates. Just give us SOMETHING, anything that lets us edit even minor aspects of the game would be a huge improvement. Even a bare-bones scenario editor would add a huge amount of replayability.


Come on! Admit that if DTG came out with "something halfway useful", you'd be back here in a flash griping about it. I'd like to see some scenario making tools, too, but would prefer until that something is, well, let's say better than the TS "Timetable Editor", the very name of which is extremely outdated.


Piffle no one ever complains in here. !*roll-laugh*! !*roll-laugh*! !*roll-laugh*! !*roll-laugh*!
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Re: News on Tools?

Unread postby ErikGorbiHamilton » Tue Mar 27, 2018 7:14 pm

buzz456 wrote:
Piffle no one ever complains in here. !*roll-laugh*! !*roll-laugh*! !*roll-laugh*! !*roll-laugh*!


If I had a dollar for every time you have said that !*roll-laugh*! !*roll-laugh*! !*roll-laugh*!
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Re: News on Tools?

Unread postby PapaXpress » Tue Mar 27, 2018 10:34 pm

ErikGorbiHamilton wrote:
buzz456 wrote:
Piffle no one ever complains in here. !*roll-laugh*! !*roll-laugh*! !*roll-laugh*! !*roll-laugh*!


If I had a dollar for every time you have said that !*roll-laugh*! !*roll-laugh*! !*roll-laugh*!


He has only ever said that statement once...
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Re: News on Tools?

Unread postby ErikGorbiHamilton » Tue Mar 27, 2018 11:47 pm

PapaXpress wrote:
ErikGorbiHamilton wrote:
buzz456 wrote:
Piffle no one ever complains in here. !*roll-laugh*! !*roll-laugh*! !*roll-laugh*! !*roll-laugh*!


If I had a dollar for every time you have said that !*roll-laugh*! !*roll-laugh*! !*roll-laugh*!


He has only ever said that statement once...


Odd, I recall seeing some posts of his that had the same tone. It was usually a comment about some ones pestering/bickering. !*don-know!*
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Re: News on Tools?

Unread postby eyein12 » Wed Mar 28, 2018 10:50 am

Its mere speculation at this point. I have spoke to their developers and they are encouraging me that one is in the works and leaving it at that. I spoke with them around Christmas time last year. If it doesn't come this year I wouldn't hold your breath in the future either. They aren't exactly a company known for adding new rooted "core features" to their products. They were good at updating or adding features to existing core elements in TSxx for example. The only major core improvement was 2012 when they added environment shading but it wasnt a complete code rewrite or intro. it was laid over existing core and if you hated it which most did because of performance you ticked a box and you had your old layout.

that's why I'm highly skeptical here. I have EU4 editor and so far it looks like a model is good to go to game just needs a few tools/materials to convert it so the game utilizes the model appropriately for all its functions and recognizes the files. The actual route/model editor is EU4 not within the game itself nor would I expect it to be unless they include UE4 ediotor built in. So technically we already have the editor for this game...
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Re: News on Tools?

Unread postby eyein12 » Wed Mar 28, 2018 12:25 pm

u2.jpg
unreal.jpg
u3.jpg


would be cool to see my creation in the new TSW though. lookswise its already there. thats my point. we already have the editor.

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Re: News on Tools?

Unread postby Boss1 » Thu Mar 29, 2018 10:29 am

We definitely need 3rd party add-on locomotives, routes, and an editor made so we can use it!
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Re: News on Tools?

Unread postby JerryC » Thu Mar 29, 2018 11:46 am

A few moons back I actually was able to hack into the game files and change the paint on some of the CSX units. I did try to substitute an FBX exported C39-8 body for the body of the ES unit in TSW, but it would not display properly. I lost interest after that and returned to good ole TS2018.

With the way the editor in UE4 is set up, and looking at the way the TSW files are set up, I kind of wonder if locomotives and rolling stock will be bound to the worlds that are created in UE4? In other words, if you are going to create a locomotive for TSW, you are pretty much going to have to create everything - locomotive, rolling stock, and route? If that is the case, then waiting for editing/export tools is futile - you will simply have to create an independent "game" of your own.
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Re: News on Tools?

Unread postby _o_OOOO_oo-Kanawha » Fri Mar 30, 2018 3:01 am

JerryC wrote:A few moons back I actually was able to hack into the game files and change the paint on some of the CSX units. I did try to substitute an FBX exported C39-8 body for the body of the ES unit in TSW, but it would not display properly. I lost interest after that and returned to good ole TS2018.

With the way the editor in UE4 is set up, and looking at the way the TSW files are set up, I kind of wonder if locomotives and rolling stock will be bound to the worlds that are created in UE4? In other words, if you are going to create a locomotive for TSW, you are pretty much going to have to create everything - locomotive, rolling stock, and route? If that is the case, then waiting for editing/export tools is futile - you will simply have to create an independent "game" of your own.


Apparently the TSW GP40 that was made for CSX:HH also can be run on the new New York Amtrak route, substituting for a GP38. What about its freight cars?

That particular GP38, is it included in the NY route or it is drawn from the base CSX:HH pak files?

It seems very confusing ...

It DTG isn't able to solve multi route availability of DLC and no train and scenario editors are ever released, then TSW will be doomed for most of us.
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