New TSW player survey

Re: New TSW player survey

Unread postby BNSFdude » Mon Apr 29, 2019 2:49 am

[snip] remember that video from them that showed a flowchart in the UE4 editor of how power was routed to the traction motors on a component by component level. Bragging about how realistic the behavior and physics of them would be. Does it feel realistic to anybody here or that it's even been implemented yet?

I operate on a simple principle that everyone should know. KISS.
If the end results are realistic performance, who gives a crap about the means?

They've tried to implement systems that they justifiably don't understand. The programmers aren't electrical engineers, they don't have access to the hard data of what each component does, or the variance or tolerances of each component and how it may affect field performance.

Their article on how they floundered the AC4400CWs performance is very telling of that. "Oh, it uses a Chopper to rectify the AC input from motors into DC for the grids"/paraphrase

Who cares that the EMD GP38-2 has a 16-645E, uses a Woodward PG governor with XYZ type load regulator, and an LCS module, all finally regulated through a WS10 wheelslip card with inputs from a speed recorder and amperage differences across all of then, and this or that specific voltages in the low voltage field windings? I certainly don't. What I care about is the results. Does the engine bog down due to load as the LR excites the AR10? Does the locomotive have variables I can control for simulating different governors rack settings so the engines can all variably rev up and down differently in order to avoid monotonous sound and performance? Can I program the times it takes for the load to build from notch to notch? All so I can get the best and most realistic performance based on my 5 years of Engineer experience and note taking? Can I get the results?

I don't have any desire in being an electrical engineer. I don't care what's in it. I want the thing to slip when it is likely to slip, to put down the power realistically, and to sound and look good.

I can do all of that in TS. But with having to program around a flawed core, I really hoped that TSW would have been the clean slate to start anew, but it isn't. It's flawed just as TS, and I'll be 30 before I can get it to a point where it's enjoyable.
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Re: New TSW player survey

Unread postby mindenjohn » Mon Apr 29, 2019 3:18 am

Well i’m 71 and all I want is for it to function without over complication. I don’t need a sim to be a means of becoming a locomotive engineer (as a career) I want to be able to enjoy it and TSW held out so many possibilities but doesn’t deliver. This is both sad and disappointing (to use British understatement).
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Re: New TSW player survey

Unread postby _o_OOOO_oo-Kanawha » Mon Apr 29, 2019 4:01 am

The problem with TSW is there is a hard core of fawning fanbois that buy anything DTG throws at them without hesitation. They keep their regrets to themselves and silently exit the scene when they get bored with the game. TSW in its present state is a shallow and repetitive game, there are hardly any challenges, unless you find discovering collectibles a challenge. Driving the trains with all safety systems engaged is a continuous struggle with scripts acting up or timing out or whatever. New locomotives get the same scripts, sounds and services copy-pasted again, like that YT guy rightfully acknowledges. TSW also lacks any creative user input, you can not even walk around freely. No free roam and own trains making up either.

That hard core is probably just about enough clientele for DTG to sustain TSW at the present state and rate of development, but the amount of money they bring in is not large enough to really advance the game to the level of rail transport simulation with "the ultimate in realism". When the physics, light and sound occlusion two years since release is still not good enough and the fanbois continue to look the other way, DTG just continues along its set path. I suppose the console players also bring in some money, for TSW is AFAIK the only train driving game on the market.

What grieves me most is the lack of communication from DTG's part as to where the game stands and where it will be taken. Matt Peddlesden talks a lot on his own Discord channel, but actually says very little. There is no roadmap, no list of bugs reported and being worked on, nothing concrete as to the future of the game. All you get is promises and promises.

When the next DLC is a interesting US freight route with the promised physics upgrade applied, I'll perhaps give DTG one more chance and buy the DLC. Otherwise I'll just wait for the promised editor and see what gameplay I can achieve using my DLC collection and leave it there.

TSW looks very nice but I expected so much more in game play and operational value.
Last edited by _o_OOOO_oo-Kanawha on Mon Apr 29, 2019 1:04 pm, edited 1 time in total.
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Re: New TSW player survey

Unread postby trev123 » Mon Apr 29, 2019 4:12 am

RailWorkshop wrote:
trev123 wrote:No. I am just pointing out that they are not the only ones who don't fix things. Some people on here only play TS/TSW and nothing else so probably wouldn't know.

I have played FarCry 5, it crashed many times when I was in between the mission killing those Peggies.
I had sent all reports and never received any response from Ubisoft.
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Re: New TSW player survey

Unread postby SAR704 » Mon Apr 29, 2019 4:45 am

To be honest, I think the full map of the US is more likely to be completed in American Truck Simulator than the editor for TSW being released.

DTG are better off building a new simulator from the ground up that can actually be acknowledged as a true successor to TS, than trying to get this crippled white elephant walking.
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New TSW player survey

Unread postby RailWorkshop » Mon Apr 29, 2019 5:54 am

When DTG realised that the number of players are going down very fast, they came up with this community challenge in their forums - Every month, we will be setting a target for you to collectively take part in, and if the set goal is reached or exceeded, we will release a reward for everyone to download. The first challenge is…
Drive 4,000,000 Miles (6,437,376 km) between now and 26th April, enough to circle the Earth 80 times!
What will be the first reward?
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Re: New TSW player survey

Unread postby bnsfsubdivision » Mon Apr 29, 2019 6:24 am

RailWorkshop wrote:When DTG realised that the number of players are going down very fast, they came up with this community challenge in their forums - Every month, we will be setting a target for you to collectively take part in, and if the set goal is reached or exceeded, we will release a reward for everyone to download. The first challenge is…
Drive 4,000,000 Miles (6,437,376 km) between now and 26th April, enough to circle the Earth 80 times!
What will be the first reward?

They already said you'll get a free, HD wallpaper.. Now that's a reward! a dumb wallpaper no one cares about. Nice. Then again, it's in line with the rest of what they think the community really wants, so no real surprise there.
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Re: New TSW player survey

Unread postby trev123 » Mon Apr 29, 2019 5:04 pm

You lot should go and join your mates at Trainsim.com as all the people that seem to post there these days are the moaners both in the TSW and TS2019 forums. I don't see anyone asking for help there anymore. Only about one new thread every two or three weeks about moaning about something.
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Re: New TSW player survey

Unread postby buzz456 » Mon Apr 29, 2019 5:46 pm

trev123 wrote:You lot should go and join your mates at Trainsim.com as all the people that seem to post there these days are the moaners both in the TSW and TS2019 forums. I don't see anyone asking for help there anymore. Only about one new thread every two or three weeks about moaning about something.

Trev, Easy now many of us looked for a better mouse trap while they were selling this thing and have been sorely disappointed in the offering and the lack of a lot of tools we think are necessary to make this a real item. You can't hardly blame people for a little venting. In any event it will go back to sleep in a day or two since most of us aren't very interested in TSW at this time.
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Re: New TSW player survey

Unread postby buzz456 » Mon Apr 29, 2019 8:33 pm

Re: TSW and TS2019 Statistics.

Postby Overshoe » Mon Apr 29, 2019 7:48 pm
Number of players in the past 15 minutes:

American Truck Simulator 3023 (for comparison)
MS Flight Simulator SE 2087
Train Simulator 2019 1769
TSW 129
T:ANE 118
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Re: New TSW player survey

Unread postby bnsfsubdivision » Tue Apr 30, 2019 2:56 am

trev123 wrote:You lot should go and join your mates at Trainsim.com as all the people that seem to post there these days are the moaners both in the TSW and TS2019 forums. I don't see anyone asking for help there anymore. Only about one new thread every two or three weeks about moaning about something.

If the game was where it should have been from the beginning with everything included that was promised to us, no one would be moaning about it. Moaning about it is not the issue, people who blindly support the company behind it no matter what are.

There are those who just enjoy the game for what it is. That's fine, i respect that. They don't have to openly speak about things that could/should be implemented/changed because they enjoy it simply for what it is. They don't have real expertise they can offer to help evolve the game. Again, they don't have to.

But then there are those, who actually understand what they're talking about because they have been doing similar things for years, may it be for a living or not. Those who understand the limits and possibilities to push beyond the boundaries of game development. Of course those people will express their opinion when their voices are straight up silenced or ignored alltogether (dovetail forums.. cough.. cough..)

I suppose it's time to remind everyone of the following..
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Re: New TSW player survey

Unread postby plethaus » Tue Apr 30, 2019 9:16 am

The thing that surprises me the most regarding how DTG is running their business is the way they ignore some of the purest, simplest facts about selling a product - for example, the value proposition. What am I getting for my money? With TSW I get a very small handful of canned scenarios and service mode (which is essentially a handful of canned scenarios that trade individuality for user-selectable weather and season.) Who cares about how good the graphics, sounds and physics are (and to be clear, there are problems here as well) if I'm only going to get a short few hours of gameplay out of my $30-40 purchase?

TS 2019 is dated as heck by now, but at least there's a massive amount of value added by all the hard work the community puts into their game. If I buy anything anymore (and I rarely do) the first thing I do is check how many user-created scenarios are available on the workshop.
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New TSW player survey

Unread postby RailWorkshop » Tue Apr 30, 2019 12:39 pm

A review of DTG from an Anonymous Employee -
Take a step back and allow your staff to plan the better content they want to make. Allow staff to develop themselves and they will work better for you. Shutting studios and projects down is not the long term answer to making more money - investing in your staff is.

!*hp*!

More here - https://www.glassdoor.co.in/Reviews/Dov ... 863555.htm

Looks like the staff is also fed up with the top management. !*roll-laugh*!
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Re: New TSW player survey

Unread postby bnsfsubdivision » Tue Apr 30, 2019 12:53 pm

Sums up pretty much all we need to know.
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Re: New TSW player survey

Unread postby buzz456 » Tue Apr 30, 2019 2:01 pm

OK. Enough guys.
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