


buzz456 wrote:It's becoming obvious that TSW isn't going to be much of a success in it's present form. Maybe with a lot of work and changes it will thrive but at this time it's going into obscurity along with a lot of other simulator attempts. I think they would be well served to aggressively promote TS2017 and its DLCs and let this thing improve quietly until they have a commercial product if that's possible.
sd40Driver wrote:Hello All, an update of sorts. From what I understand, a few people have posted some snippets of this thread over at the Steam forums (a good idea - I should have done that), and reached out to Dovetail directly. From what they've shared with me, Dovetail told them they dont consider the physics to be broken - AKA it's working as designed. So unless we hear something different from them officially, I think that explains why they've been so quiet about this.
And for us that means ... It's a game, not a simulator.
_o_OOOO_oo-Kanawha wrote:sd40Driver wrote:Hello All, an update of sorts. From what I understand, a few people have posted some snippets of this thread over at the Steam forums (a good idea - I should have done that), and reached out to Dovetail directly. From what they've shared with me, Dovetail told them they dont consider the physics to be broken - AKA it's working as designed. So unless we hear something different from them officially, I think that explains why they've been so quiet about this.
And for us that means ... It's a game, not a simulator.
DTG present implementation of "physics" will probably suffice for British and European trains.
Wether the other present and promised features of TSW will make it a true simulation remains to be seen. XBox game or PC simulation?
mrennie wrote:I'm still waiting for them to fix the simulation of the brakes. The current implementation is totally bonkers and makes the game unplayable for me. So far, only one out of the three main controls, the reverser, appears to work properly.
_o_OOOO_oo-Kanawha wrote:mrennie wrote:I'm still waiting for them to fix the simulation of the brakes. The current implementation is totally bonkers and makes the game unplayable for me. So far, only one out of the three main controls, the reverser, appears to work properly.
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You filed a support ticket? I did and never heard back. On Steam forum the same bugs and deficiencies get reported every day, and still there is no public bug tracker nor any official response. We will have to wait until a next patch to the beta is released, we can only hope for the best.
Handbrake wrote:Well if the physics in TSW are correct and do not require further attention from the developers, then am I right in assuming the physics in TS2017 must be incorrect? I think it's the other way round, not perfect but better.
_o_OOOO_oo-Kanawha wrote:Handbrake wrote:Well if the physics in TSW are correct and do not require further attention from the developers, then am I right in assuming the physics in TS2017 must be incorrect? I think it's the other way round, not perfect but better.
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Neither game's physics are at the level of Run8, the touchstone when it comes to US train handling and its simulated physics.
TSW's are better than TS2017's, but still need lots of improvements.
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