Completely Incorrect throttle/amperage modelling

Re: Completely Incorrect throttle/amperage modelling

Unread postby dr1980 » Fri Apr 21, 2017 10:30 pm

Did my best *!lol!*
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Re: Completely Incorrect throttle/amperage modelling

Unread postby sd40Driver » Mon Apr 24, 2017 6:29 pm

Hello All, an update of sorts. From what I understand, a few people have posted some snippets of this thread over at the Steam forums (a good idea - I should have done that), and reached out to Dovetail directly. From what they've shared with me, Dovetail told them they dont consider the physics to be broken - AKA it's working as designed. So unless we hear something different from them officially, I think that explains why they've been so quiet about this.

And for us that means ... It's a game, not a simulator.
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Re: Completely Incorrect throttle/amperage modelling

Unread postby BNSFdude » Mon Apr 24, 2017 7:10 pm

Pa-thetic....

Hopefully their tools allow for people like Kevin and I to make products run like a proper simulator rather than slot cars.
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Re: Completely Incorrect throttle/amperage modelling

Unread postby sd40Driver » Mon Apr 24, 2017 8:04 pm

I'm the first to admit I know nothing about editing these applications, but the community is invaluable. I hope they open it up so talented people such as yourself and those at Railworks America can fix their inattentiveness. In my view, it is what it is. Now I know I can ignore it for now and I'm out $30 bucks. Oh well. For me, there are other sims that are great. But what really gets me is for the people of Dovetail, this is their livelihood. Train buffs are a very picky bunch, and not the target audience you want to develop software for if your corporate motto seems to be "that's good enough." Especially when you clearly tout accuracy and realism, you're not gonna fool anyone. I wish them wisdom in their response to this release. I bet it's becoming clear right about now that they aren't the end all be all they think they are. *!rolleyes!*
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Re: Completely Incorrect throttle/amperage modelling

Unread postby BNSFdude » Mon Apr 24, 2017 8:55 pm

But but.. #feelthedetail
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Re: Completely Incorrect throttle/amperage modelling

Unread postby buzz456 » Mon Apr 24, 2017 9:39 pm

It's becoming obvious that TSW isn't going to be much of a success in it's present form. Maybe with a lot of work and changes it will thrive but at this time it's going into obscurity along with a lot of other simulator attempts. I think they would be well served to aggressively promote TS2017 and its DLCs and let this thing improve quietly until they have a commercial product if that's possible.
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Re: Completely Incorrect throttle/amperage modelling

Unread postby Ericmopar » Mon Apr 24, 2017 11:12 pm

Hmmm.
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Re: Completely Incorrect throttle/amperage modelling

Unread postby NorthernWarrior » Tue Apr 25, 2017 1:56 am

buzz456 wrote:It's becoming obvious that TSW isn't going to be much of a success in it's present form. Maybe with a lot of work and changes it will thrive but at this time it's going into obscurity along with a lot of other simulator attempts. I think they would be well served to aggressively promote TS2017 and its DLCs and let this thing improve quietly until they have a commercial product if that's possible.


Agreed. I fired up Derek's Weardale route in TS2017 yesterday evening when I came in from work and had a very enjoyable "chillax" for half an hour. I haven't looked at TSW for several weeks now and on the verge of uninstalling to clear out the HD space. They (DTG) probably need to get their route builders doing a version of Sandpatch for TS2017 instead...

Steam Spy for yesterday shows maximum 150 people playing this at one time. TS2017 had ~1800 although TANE comes in third at 113 (but that's only copies sold on Steam, not direct from N3V).
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Re: Completely Incorrect throttle/amperage modelling

Unread postby _o_OOOO_oo-Kanawha » Tue Apr 25, 2017 2:52 am

sd40Driver wrote:Hello All, an update of sorts. From what I understand, a few people have posted some snippets of this thread over at the Steam forums (a good idea - I should have done that), and reached out to Dovetail directly. From what they've shared with me, Dovetail told them they dont consider the physics to be broken - AKA it's working as designed. So unless we hear something different from them officially, I think that explains why they've been so quiet about this.

And for us that means ... It's a game, not a simulator.


DTG present implementation of "physics" will probably suffice for British and European trains.
Wether the other present and promised features of TSW will make it a true simulation remains to be seen. XBox game or PC simulation?
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Re: Completely Incorrect throttle/amperage modelling

Unread postby mrennie » Tue Apr 25, 2017 6:11 am

_o_OOOO_oo-Kanawha wrote:
sd40Driver wrote:Hello All, an update of sorts. From what I understand, a few people have posted some snippets of this thread over at the Steam forums (a good idea - I should have done that), and reached out to Dovetail directly. From what they've shared with me, Dovetail told them they dont consider the physics to be broken - AKA it's working as designed. So unless we hear something different from them officially, I think that explains why they've been so quiet about this.

And for us that means ... It's a game, not a simulator.


DTG present implementation of "physics" will probably suffice for British and European trains.
Wether the other present and promised features of TSW will make it a true simulation remains to be seen. XBox game or PC simulation?


I'm still waiting for them to fix the simulation of the brakes. The current implementation is totally bonkers and makes the game unplayable for me. So far, only one out of the three main controls, the reverser, appears to work properly.
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Re: Completely Incorrect throttle/amperage modelling

Unread postby _o_OOOO_oo-Kanawha » Tue Apr 25, 2017 8:13 am

mrennie wrote:I'm still waiting for them to fix the simulation of the brakes. The current implementation is totally bonkers and makes the game unplayable for me. So far, only one out of the three main controls, the reverser, appears to work properly.


!!*ok*!!

You filed a support ticket? I did and never heard back. On Steam forum the same bugs and deficiencies get reported every day, and still there is no public bug tracker nor any official response. We will have to wait until a next patch to the beta is released, we can only hope for the best.
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Re: Completely Incorrect throttle/amperage modelling

Unread postby mrennie » Tue Apr 25, 2017 8:33 am

_o_OOOO_oo-Kanawha wrote:
mrennie wrote:I'm still waiting for them to fix the simulation of the brakes. The current implementation is totally bonkers and makes the game unplayable for me. So far, only one out of the three main controls, the reverser, appears to work properly.


!!*ok*!!

You filed a support ticket? I did and never heard back. On Steam forum the same bugs and deficiencies get reported every day, and still there is no public bug tracker nor any official response. We will have to wait until a next patch to the beta is released, we can only hope for the best.


I've explained my concerns directly to DTG, several times. I'm still hopeful that eventually they'll do something about it, but until then I won't be spending any more time on TSW.
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Re: Completely Incorrect throttle/amperage modelling

Unread postby Handbrake » Tue Apr 25, 2017 2:13 pm

Well if the physics in TSW are correct and do not require further attention from the developers, then am I right in assuming the physics in TS2017 must be incorrect? I think it's the other way round, not perfect but better.
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Re: Completely Incorrect throttle/amperage modelling

Unread postby _o_OOOO_oo-Kanawha » Tue Apr 25, 2017 2:40 pm

Handbrake wrote:Well if the physics in TSW are correct and do not require further attention from the developers, then am I right in assuming the physics in TS2017 must be incorrect? I think it's the other way round, not perfect but better.


!**conf**!

Neither game's physics are at the level of Run8, the touchstone when it comes to US train handling and its simulated physics.
TSW's are better than TS2017's, but still need lots of improvements.
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Re: Completely Incorrect throttle/amperage modelling

Unread postby mrennie » Tue Apr 25, 2017 3:27 pm

_o_OOOO_oo-Kanawha wrote:
Handbrake wrote:Well if the physics in TSW are correct and do not require further attention from the developers, then am I right in assuming the physics in TS2017 must be incorrect? I think it's the other way round, not perfect but better.


!**conf**!

Neither game's physics are at the level of Run8, the touchstone when it comes to US train handling and its simulated physics.
TSW's are better than TS2017's, but still need lots of improvements.


At present, the (advanced) brakes and throttle in TS2017 are a heckuvalot better than in TSW.
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