NorthernWarrior wrote:We will have to take Derek at his word on that, but I do feel DTG need to acknowledge outside a very small group there is considerable disappointment at what has been delivered with the initial release of TSW. It really wasn't quite ready and with hindsight would it not have been better to release on an early access basis - "This is where we are, not quite what we want but with wider feedback and testing we'll get it there"? Certainly the beta test should have been for longer and less restricted access, maybe issues like the physics wouldn't have slipped so dramatically through the net.
As noted previously I didn't refund because I do have (some) hope that a phoenix may yet emerge, not expecting it to be up there with Run8 but at least passable where train performance is concerned. Can the dev team truly resolve the merging of a complex physics application with the UE4 graphics engine, after all the time already spent trying to make it work?
When reading on UKTS the response people have had from Support about only one save slot (that's all there will ever be) does not garner huge optimism - if the little things can't be attended to, then what hope for the principal items? Don't forget some of us already went through this with TANE - over promised then under delivered and only after two years and numerous patches/service packs is it starting to approach what N3V actually set out to deliver.
Not whinging or being negative here, please, just asking the hard questions a paying customer needs to put to the vendor.
The truth of the matter, is the beta, was a sales pitch. Nothing more, nothing less. They then released TSW, with the same, and in often cases, worse bugs than were noticed in the "sales pitch" limited release. This is the beta, phase. Except now, they have gimmicked everyone into paying them, DTG, to allow us to do the beta testing for them. What DTG said one was purchasing, was not what was completely delivered. From sounds, to physics, to programming, it has been funny to see this particular train wreck. But I will say, they are on the right path, and they did get something out the door. And based off of what I have witnessed over the last 15 plus years, I know not to panic, because the 3rd party devs, will be the ones that deliver the true fixes, that deliver what DTG promised, and couldn't deliver. That is what has happened with just about every train sim to come out since MSTS original release. I own TSW. I can't completely complain, as I have been one of the ones trying to offer feedback to DTG that they hopefully use to compare the variety of machines and their issues. For a below spec computer, I am surprised TSW is working as well as it is on this machine. I plan on a MB and CPU upgrade here soon, to unleash the full potential of the gtx 1070 i purchased. By time I do that, the 3rd party devs should be starting to release some fixes. I am looking forward to getting my hands on Searchlight Sims sounds for TSW. The sound package DTG released with TSW is an insult to my ears.
i7-7700 4.20GHz, ASUS MAXIMUS IX HERO, GTX 1080Ti ROG Strix 11OC, 32GB TRIDENT Z DDR4 3200 DDR4 RAM, SAMSUNG 960 EVO M2, SAMSUNG 850 EVO SSD, WINDOWS 10 PRO 64, AOC AG271QG GAMING MONITOR