Ruhr-Sieg Railway, Hagen to Finnentrop

Re: Ruhr-Sieg Railway, Hagen to Finnentrop

Unread postby thegevo5k » Sun Aug 05, 2018 8:18 pm

I say we just get this thread back on topic. The DB BR 185.2 looks pretty good. Not sure why German stuff looks better than everything else, though. Not a fan of TSW, but this looks somewhat promising. It's a shame they have to remake older routes, but at least we get to have updated rolling stock.
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Re: Ruhr-Sieg Railway, Hagen to Finnentrop

Unread postby mjlevy1118 » Wed Aug 22, 2018 10:04 am

Has anyone else bought this DLC?

Having played the last few days, I'm having fun running stopping passenger services up and down the line. I like the great graphics, good sense of physics, and realistic feeling of the route. This addon is a step in the right direction for DTG and I'm excited for future developments of the franchise.

There are certainly some things that I wish could be implemented.... being able to pick a precise minute to start from when in the first-person character mode (at the moment, one has to start service mode at either end of the line, or if starting from an intermediate station, wait and wait and wait and wait and wait for a train to show up), or being able to move the camera position within the cabs, a "fast start" option where I don't have to mess around with the pantographs and circuit breakers, etc before I start my run, but those of course may come in time. Overall, I think this addon is a positive sign of things to come for TSW.
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Re: Ruhr-Sieg Railway, Hagen to Finnentrop

Unread postby _o_OOOO_oo-Kanawha » Wed Aug 22, 2018 11:24 am

It is a sign that DTG is improving. There are still very many bugs with RSN, German players are very picky. Lots of small bugs that are easily overeen by the QA team, the bigger bugs mostly concern the sounds of the BR413, the catenary and the poor braking physics.

You can stand up from the driver's seat using E and walk around in the cab a little. You can still operate controls with the mouse, but you'll have "to reach for them".
When standing, you cannot use the outside views. But the view out of the front windscreen allows you to enjoy superelevation as the cab tilts around you.
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Re: Ruhr-Sieg Railway, Hagen to Finnentrop

Unread postby rrroberttt » Wed Aug 22, 2018 1:59 pm

I agree, this route is very nice, in spite of bugs, as usual. But, the size of the routes with this sim, is large. I suppose because of the dense scenery, the user of this sim must be prepared to get more storage space, even thou the routes are only a portion of the original route size.
Last edited by rrroberttt on Wed Aug 22, 2018 5:17 pm, edited 1 time in total.
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Re: Ruhr-Sieg Railway, Hagen to Finnentrop

Unread postby _o_OOOO_oo-Kanawha » Wed Aug 22, 2018 3:37 pm

rrroberttt wrote:I agree, this route is very nice, in spite of bugs, as usual. But, the size of the routes with this sim, is large. I suppose because of the the dense scenery, the user of this sim must be prepared to get more storage space, even thou the routes are only a portion of the original route size.


Is isn't about size or length per se (though that matters of course in development time and costs). It is also about how long the average player wants to drive this train. With all safety features active, it can be quite stressful until you get the hang of it (providing these features are bug free). So a one hour drive suits most players I think. Then there is the triple gauge track DTG is using: PC, XBOX and PS4, the biggest common denominator decides route length ( if there will ever be a inter operable MP mode of game play ).

Of course this is no excuse to truncate routes, IMO, a longer route can be driven in one hour scenarios from intermediate stops. There still are major problems saving and reloading a game, when you decide to take a break in a particularly long run, however.

So until the route builders get more miles done per working hour and the whole complex of route and trains are less buggy, I don't expect substantially longer routes or even networks. It even remains to be seen if existing routes will be expanded, or DTG will just launch a completely different new route every 3 months.
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Re: Ruhr-Sieg Railway, Hagen to Finnentrop

Unread postby rrroberttt » Wed Aug 22, 2018 5:58 pm

After having come to the understanding, that, the primary focus of this sim, is, that it is being developed for the consoles. As of now, PS4 and XBox, with routes that are 40 miles or less. However, as an PC player, the routes like, the mentioned Hagen to Finnentrop, NEC, and GWR, needs to be extended out to thier original mileage. I, also understand, that, because of the time that it takes to do 1 mile under the new UE4, as compared to using the route engine for Train Simulator 20XX, it would have to cost more per route. I personally, would be willing to pay more, as long as it is reasonable. But for now, we have to wait for DTG to let us know if they will ever consider doing the remaining section of those routes. In the meantime, when they release the route/scenario editor, along with the SDK, the builders among us, as is usually the case, will take care of it.
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Re: Ruhr-Sieg Railway, Hagen to Finnentrop

Unread postby Boss1 » Sat Sep 22, 2018 12:31 pm

So until the route builders get more miles done per working hour and the whole complex of route and trains are less buggy, I don't expect substantially longer routes or even networks. It even remains to be seen if existing routes will be expanded, or DTG will just launch a completely different new route every 3 months.[/quote]

I don't mind if the existing routes are expanded in the future as long as they keep releasing new content. I am still waiting for a western US desert route such as Cajon or Sherman Hill to be released.
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Re: Ruhr-Sieg Railway, Hagen to Finnentrop

Unread postby BNSFdude » Sat Sep 22, 2018 2:45 pm

Boss1 wrote:So until the route builders get more miles done per working hour and the whole complex of route and trains are less buggy, I don't expect substantially longer routes or even networks. It even remains to be seen if existing routes will be expanded, or DTG will just launch a completely different new route every 3 months.


I don't mind if the existing routes are expanded in the future as long as they keep releasing new content. I am still waiting for a western US desert route such as Cajon or Sherman Hill to be released.[/quote]
Please for the love of god not the same crap over and over again. There has got to be something interesting out west that doesn't focus on you sitting in full throttle for upwards of 2 hours and dynamic and air braking for the same amount down hill.
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Re: Ruhr-Sieg Railway, Hagen to Finnentrop

Unread postby PNWR1854 » Sun Sep 23, 2018 12:42 am

^ ^ ^ ^
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Re: Ruhr-Sieg Railway, Hagen to Finnentrop

Unread postby katyusha454 » Sun Sep 23, 2018 12:30 pm

Given the limits to route length, it'd be interesting to see DTG do something with a shortline or regional road. I doubt they will though; they'll probably stick to the big-name, long-haul stuff that they've always done when it comes to US routes. Which is rather a shame, especially since "long haul" doesn't work all that well when your route is so short, but meh. There's enough existing freeware routes in TS2018 to keep me occupied for the next few years at least.
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