New York TSW route in development.

New York TSW route in development.

Unread postby Brickrail782 » Thu Feb 22, 2018 3:58 pm

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Re: New York TSW route in development.

Unread postby SAR704 » Thu Feb 22, 2018 9:35 pm

Considering how realistic much of the route looks, how long did it take the developers to build this route? How many polygons do those rollingstock items use?

Can they be modified to be used in MSTS?
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Re: New York TSW route in development.

Unread postby Brickrail782 » Thu Feb 22, 2018 11:51 pm

Don't know. !*don-know!*
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Re: New York TSW route in development.

Unread postby JohnS » Fri Feb 23, 2018 9:12 am

SAR704 wrote:Considering how realistic much of the route looks, how long did it take the developers to build this route? How many polygons do those rollingstock items use?

Can they be modified to be used in MSTS?

Considering the way the rollingstock is built I don't think anything for RW or TSW is backwards compatible to MSTS. These three sims are completely different built with different graphical engines. MSTS could be "updated" with a lot of work and very poor graphics to work in RW but it can't go backwards.
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Re: New York TSW route in development.

Unread postby sumitsingh » Fri Feb 23, 2018 10:01 am

Can they be modified to be used in MSTS?

If the Source Files are present, any model can be exported to Train Sim World, Train Simulator, Microsoft Train Simulator , Trainz A New Era etc and any other game.
Since the platform are different, no exported model can be used interchangeably in any other simulator and vice verse.
However I had seen some people converting Microsoft Train Simulator models to other games.
In Train Sim World, I suspect the poly-count must be in millions, as the whole passenger coach must have been modeled including interiors , where we can go any where inside coach and sit on our choice of seat.
Unless Train Sim World Developer Development Documents and SDK arrives, this statement is null and void. !!*ok*!!
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Re: New York TSW route in development.

Unread postby philmoberg » Fri Feb 23, 2018 8:42 pm

This route announcement got my attention, as a result of which I have what may well be a noob question: are each of the TSW routes stand-alone, or do I need to get CSX Heavy Haul as a basepack? Thanks kindly for any comments or advice.
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Re: New York TSW route in development.

Unread postby Tomcat » Fri Feb 23, 2018 10:17 pm

philmoberg wrote:or do I need to get CSX Heavy Haul as a basepack?.


Yes, CSX Heavy Haul contains the core game files.
Download the PRB from page 51 of the Powder River Basin thread.
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Re: New York TSW route in development.

Unread postby thegevo5k » Fri Feb 23, 2018 10:53 pm

SD40Australia wrote:They announced it but no details on route length or where it starts and ends. Just in the 'New York area'.....

Anyone have more info?

Daniel


The route begins in Newark, NJ and ends in New Rochelle, NY. Two awkward points for a route in my opinion, but I'm sure others will disagree.
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Re: New York TSW route in development.

Unread postby trainhogger » Fri Feb 23, 2018 11:46 pm

I don't think they will come out with any kind of tools and that because of the unreal code will have to be given away and I don't think they will let then do that. But, hey I could be wrong. You will need Heavy haul for it to work if you want NEC route.
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Re: New York TSW route in development.

Unread postby SamYeager270 » Sat Feb 24, 2018 5:35 am

trainhogger wrote:I don't think they will come out with any kind of tools and that because of the unreal code will have to be given away and I don't think they will let then do that.


I feel I must point out that Dovetail staff have made repeated statements saying they intend to make it possible to modify TSW. The question of how to achieve this without releasing DTG's source code seems to have been the big stumbling block. The latest comments from Dovetail staff indicate that they have found a way round that issue. Quite how they achieve that and when it will be possible for anyone other that DTG to modify TSW is another matter altogether.

Frankly I'm flabbergasted that after three years or so development and one year after release DTG have still not released any means to modify TSW. IMO this points to inadequate preparation & research by DTG before starting development. However hindsight is easy so I won't dwell on that subject.
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Re: New York TSW route in development.

Unread postby imnew » Sat Feb 24, 2018 6:50 am

trainhogger wrote:I don't think they will come out with any kind of tools and that because of the unreal code will have to be given away and I don't think they will let then do that. But, hey I could be wrong. You will need Heavy haul for it to work if you want NEC route.


Tools are in the works.. See this thread. viewtopic.php?f=68&t=18739&start=30

Back on topic. New York route, pre-order done!
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Re: New York TSW route in development.

Unread postby SAR704 » Sat Feb 24, 2018 7:43 am

Thanks for the answers, but that comment was just tongue in cheek. I am aware that they would look close to the existing MSTS models due to graphics constraints, and the existing MSTS ones would probably be less likely to have issues!

Interesting regarding the source code issue DTG should have thought about this well before releasing the game. I wasn't aware that this was (possibly) one of the main contributors to the unusually long delay between the release of the base game, and tools.

In 2033 there will probably be OpenTSW, so not sure what they're worried about anyway.
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Re: New York TSW route in development.

Unread postby _o_OOOO_oo-Kanawha » Sat Feb 24, 2018 10:24 am

According to a DTG document posted here: https://www.trainsim.com/vbts/showthread.php?328595-NYC-Route&p=1929998#post1929998, DTG have plans to bring the whole NEC to TSW ....

It also sheds some light on the planning, creation and development of a route.

Sumitsingh is also a member here, perhaps he can post his private link directly in this thread too?
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Re: New York TSW route in development.

Unread postby Shukal » Sat Feb 24, 2018 11:14 am

This document is from the modder cActUsjUiCe, not from DTG.
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