December Studio Update - TSW

December Studio Update - TSW

Unread postby RailWorkshop » Tue Dec 04, 2018 12:38 pm

https://live.dovetailgames.com/live/tra ... PS3UY2nRls
Something interesting about CSX Physics.
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Re: December Studio Update - TSW

Unread postby ex-railwayman » Tue Dec 04, 2018 2:38 pm

It'd be jolly interesting to know who the third-party developers they're working with, are???

Anyway, the BETA won't be out until next year for the community, so, we can concentrate on other things for the time being then, the Steam Christmas Sale, etc.

Cheerz. Steve.
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Re: December Studio Update - TSW

Unread postby _o_OOOO_oo-Kanawha » Tue Dec 04, 2018 3:14 pm

Interesting ....

AC physics for the 4400CW?

No word on the perhaps inherent deficiencies of the UE4 game engine when it comes to performance, physics like track unevenness and cab sway, weather, light, sound and precipitation occlusion and wether the UE4 is really capable of a fully occupied network in a fully populated world.

Noticed some more things while at a friend who has all the DLC: everything is self illuminating and there are shiny tracks everywhere and spotless windscreens without road grime and wiper traces on all the locomotives.
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Re: December Studio Update - TSW

Unread postby Boss1 » Sat Dec 08, 2018 9:58 pm

At least they are still working on the editior! !*hp*!
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Re: December Studio Update - TSW

Unread postby _o_OOOO_oo-Kanawha » Sun Dec 09, 2018 4:24 am

Yes!

DTG itself states the editor is of utmost importance.
Both to ease their own workload and to let their 3rd party commercial creators in.
It remains to be seen how the end user is catered for, esp those with a more casual interest in train simming.

Breaking open the UE4 constraints while staying within EULA limits is not easy technically.

Let’s hope the public alpha will come soon and is reasonably error free.

I am looking forward to it :-)
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Re: December Studio Update - TSW

Unread postby ex-railwayman » Sun Dec 09, 2018 5:15 am

_o_OOOO_oo-Kanawha wrote:DTG itself states the editor is of utmost importance.
Both to ease their own workload and to let their 3rd party commercial creators in.

But, these 3rd party developers will only be able to create content for PC users, won't they, so, that might upset the Console Community, unless DTG sell Add-Ons through Steam, or, Sony, etc, which will probably be very limited. I can see a few tears being shed after the editor is released.

Cheerz. Steve.
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Re: December Studio Update - TSW

Unread postby BNSFdude » Sun Dec 09, 2018 8:34 am

ex-railwayman wrote:
_o_OOOO_oo-Kanawha wrote:DTG itself states the editor is of utmost importance.
Both to ease their own workload and to let their 3rd party commercial creators in.

But, these 3rd party developers will only be able to create content for PC users, won't they, so, that might upset the Console Community, unless DTG sell Add-Ons through Steam, or, Sony, etc, which will probably be very limited. I can see a few tears being shed after the editor is released.

Cheerz. Steve.

At 65% of profits taken away likely because of 30% steam, 30% DTG, 5% Epic Games Unreal fee, no tears shed here, because there's absolutely 0 interest in developing 100% of the product for 35% of the pay.
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Re: December Studio Update - TSW

Unread postby ex-railwayman » Sun Dec 09, 2018 10:19 am

I'm sure we all appreciate your thoughts, Anthony. It'll be the Konsole Kiddies who'll be crying the most, when they find out that they are missing out on all the 3rd party content, smug faces all round from the PC users....... !*roll-laugh*!

Cheerz. Steve.
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December Studio Update - TSW

Unread postby RailWorkshop » Sun Dec 09, 2018 2:06 pm

Konsole Kiddies who'll be crying the most

On the DTG Forums, I watch them crying.
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Re: December Studio Update - TSW

Unread postby Juxen » Sun Dec 09, 2018 7:58 pm

Yeah...

I honestly feel like trying to ensure TSW for console users cripples the PC players, who have much better rigs and have the power to run bigger and better routes. Note that CSX: Heavy Haul is not on console, nor is there any plan to add it.
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