Devs talk Multiplayer and Creation Tools

Devs talk Multiplayer and Creation Tools

Unread postby GT46PAC » Thu Jul 26, 2018 2:06 pm

https://www.dailystar.co.uk/tech/gaming ... ndo-Switch

Hope to see they would be bringing these two features, specially multiplayers.
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Re: Devs talk Multiplayer and Creation Tools

Unread postby Boss1 » Fri Jul 27, 2018 3:21 pm

Still no release date for creation tools! !*not-ok*!
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Re: Devs talk Multiplayer and Creation Tools

Unread postby GT46PAC » Sun Jul 29, 2018 4:50 am

I would like to know how long can a route be?
- As long as we can make before we get bored.

Is it limited to the amount of files/objects?
- I thing there may be some limitations like 4000 as compared to 2000 in TS, because we can not put infinite things on a single tile.

Let me read some of your route ideas.
- definitely an Indian route I would love to make which s based on mountain terrains say Konkan Railways for example.
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Re: Devs talk Multiplayer and Creation Tools

Unread postby eyein12 » Sun Jul 29, 2018 8:44 am

Like I said earlier theres not much to do on their end since the editor is UE4. The model still stands to create as much as they can to get a solid head start before the flood gates open. Theres merely a few light weighted converter type tools to add in for all of us so the work can be put into the game.
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Re: Devs talk Multiplayer and Creation Tools

Unread postby _o_OOOO_oo-Kanawha » Wed Aug 01, 2018 10:21 am

We really don’t know yet.

You mean a fully fledged editor to create 3D models from scratch? I don’t think so, more like a world editor that allows you to place ready build assets, lay track, etc.

No doubt that alone is a huge task, esp making it user friendly, bug free and fully documented, perhaps even WYSIWYG.

We will see when and how DTG delivers its promises.
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