Here are the items addressed in Build #64 (items from the previous update have been rolled into this build):
New Features
Keyboard Remapping is now supported, allowing you to remap keys as you wish.
You are now able to change the opacity of the centre dot using CTRL + 5 (0%, 50%, 100%).
Optimisation
This build contains a number of general optimisation improvements.
Optimised concurrency settings to engine audio.
Optimised concurrency of audio tracks being played because of running sounds.
Load/Save Issues
All major issues with Load/Save should now be resolved.
Rail Vehicles
The air brake system has been extensively overhauled and should now match the real world very closely.
Fixed the chain animation on the SD40-2 so that it now animates in sync with the brake cylinder.
The End of Train Device now flashes correctly.
Fixed the issue that prevented the AC4400CW from being shut down using the emergency cut-off switch.
Gameplay
Adjusted speed limits on two troublesome signals at Sand Patch Summit to resolve a number of speed limit related issues in scenarios.
The centre dot no longer reverts when using the map.
Addressed the final objectives in Cumberland Charge to improve the flow of the scenario.
Fixed the broken consist in Ice and Snow.
The Voice Over should now pause when the game is paused.
Audio
Track joint audio has been improved with additional mixing/filtering as per customer feedback.
Dynamic Brake audio has been improved with additional mixing/filtering as per customer feedback.
Compressor Pressure Relief Valve audio added to the AC4400CW as per customer feedback.
Fixed the road vehicle audio that would continue consuming system resources despite being out of range.
Known Issues
There are still some very minor, non-game breaking, issues remaining such as rain effects not being saved.