Sand Patch trackwork and signaling ...

Sand Patch trackwork and signaling ...

Unread postby _o_OOOO_oo-Kanawha » Mon Mar 20, 2017 5:08 pm

... is pretty good IMO.

Railheads polished to a real reflective shine.

Nice transitions, smooth grade changes, and gentle superelevation.

No cab sway yet, but the superelevation subtly tilts the cab view.

Little mileposts, cast concrete whistle posts, some lengths of discarded rail or a stack of ties here and there, just as it should be along a heavy duty transport artery.

Hopefully, once the game evolves, there will be more track types, both heavier and lighter than the present track, rusty rails, concrete ties, etc. Perhaps some working derails and locks are desirable too. Name signs at the control points and on signal cabinets wouldn't go amiss either.

Some switch motors should be on the outside on double track, and bridges should have guard rails.

Signaling is mix old B&O colour position light signals, I believe even to have seen doll arms, and newer replacement signals. It looks pretty authentic to me and the number plates on the intermediates add to the realism and help in orientation since the area is very dense in foliage and sparse in settlements.

Haven't driven all over the big Cumberland yard yet, the tail end of which is out of bounds to all trains.

Well done to the track builders! !!*ok*!!
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Re: Sand Patch trackwork and signaling ...

Unread postby BoostedFridge » Tue Mar 21, 2017 4:25 am

This is good to hear. Hopefully this is an indication that the track laying tools in the future route editor will be nice and easy to use.
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Re: Sand Patch trackwork and signaling ...

Unread postby plethaus » Tue Mar 21, 2017 6:52 am

There is cab sway, it's just way more subtle than in TS. The low framerate tends to hide it even more.
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Re: Sand Patch trackwork and signaling ...

Unread postby _o_OOOO_oo-Kanawha » Tue Mar 21, 2017 7:20 am

The rolling stock seems to swing and sway in a outside view, but I haven't noticed it in the cab. But that is perhaps because I get hardly more than 15 fps on my 980Ti, there must be something seriously wrong with my settings, performance wise. The picture quality is very good though at 200% super sampling.
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Re: Sand Patch trackwork and signaling ...

Unread postby OldProf » Tue Mar 21, 2017 9:30 am

I remember when the issue of cab sway first arose in regard to RS. Though some were in favor of it, others feared it might cause nausea or even a heart attack. Those were the days!
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Re: Sand Patch trackwork and signaling ...

Unread postby dick8299 » Wed Mar 29, 2017 6:26 am

_o_OOOO_oo-Kanawha wrote:... is pretty good IMO.
Little mileposts, cast concrete whistle posts, some lengths of discarded rail or a stack of ties here and there, just as it should be along a heavy duty transport artery.


I just ran a scenario and did not see any whistle posts for the grade crossings.
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Re: Sand Patch trackwork and signaling ...

Unread postby trev123 » Wed Mar 29, 2017 4:55 pm

They are their but, don't stand out very clearly.
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