by _o_OOOO_oo-Kanawha » Fri Mar 17, 2017 11:11 am
What kind of multiplayer is proposed/under development?
Hierarchic dispatcher/conductor/engineer/brakeman like in Run8, then we need a dispatching program and someone to dispatch and everyone else to obey him.
Cooperative multiple drivers, each player taking over an otherwise AI controlled train in a timetabled scenario?
What about DLC requirements? Single default route only, or blank placeholders if DLC not in possession?
What about obeying signals and train orders, throwing switches and changing direction while setting out or picking up cars?
I cannot imagine a free roam type of scenario with everyone going his own way, collisions are inevitable.
Perhaps DTG will offer servers to host sessions and control access to registered players and in good grace only? Booting the trolls, rewarding those that earn all the green ticks?
We must look further than the operational practice of US railroads.
Multiple passenger trains on tight schedules, mixed high speed passenger and slower freight operations, etc. etc.
Usually, MP requires some form of verbal communication such as Teamspeak. This in turn needs a server ...
Edwin "Kanawha"
The Chessie, the train that never was ... (6000 hp Baldwin-Westinghouse steam turbine electric)