Union Pacific GP40 Phase 2 Out on 11/30/17

Support for RRMods for Railworks products.

Moderator: RRMods

Re: Union Pacific GP40 Phase 2 Out on 11/30/17

Unread postby BigBoyMoon » Thu Dec 14, 2017 11:16 pm

What's the point in having repaints of the unit when it's entirely accurate for what model it is? Wow, I can't wait to see your 1024x1024 resolution repaint of your fictional line *!rolleyes!*
ayy de la mao
User avatar
BigBoyMoon
 
Posts: 372
Joined: Sun May 13, 2012 1:05 pm
Location: BFE

Re: Union Pacific GP40 Phase 2 Out on 11/30/17

Unread postby jalsina » Thu Dec 14, 2017 11:34 pm

You won´r see those fictional thingies. Repaints are not allowed.
!*whack*!
Intel i7-7900K (3.60 GHz) - ASUS Prime Z390A - 32 GB DDR4 RAM 2400 MHz
GPU EVGA GTX-1060 OC 6GB at 1920x1080, 144 Hz - Monitor ASUS VG-248QE
System Windows 11 Pro in WD SSD 500 GB. Games in Inland 1Tb M.2 NVMe PCIe
User avatar
jalsina
 
Posts: 2013
Joined: Sun Jul 05, 2015 8:32 pm

Re: Union Pacific GP40 Phase 2 Out on 11/30/17

Unread postby BigBoyMoon » Fri Dec 15, 2017 1:56 am

jalsina wrote:You won´r see those fictional thingies. Repaints are not allowed.
!*whack*!

Thankfully.
ayy de la mao
User avatar
BigBoyMoon
 
Posts: 372
Joined: Sun May 13, 2012 1:05 pm
Location: BFE

Re: Union Pacific GP40 Phase 2 Out on 11/30/17

Unread postby ErikGorbiHamilton » Fri Dec 15, 2017 4:19 am

BigBoyMoon wrote:What's the point in having repaints of the unit when it's entirely accurate for what model it is? Wow, I can't wait to see your 1024x1024 resolution repaint of your fictional line *!rolleyes!*



Some fictional railroads have some of the best paint schemes I have ever seen.
User avatar
ErikGorbiHamilton
 
Posts: 1580
Joined: Fri Aug 23, 2013 2:41 pm

Re: Union Pacific GP40 Phase 2 Out on 11/30/17

Unread postby ENR3005 » Sat Feb 24, 2018 2:49 am

Been having so much fun with this pack that I attempted my first private repaint over the last few nights. If you haven't gotten these units they will give you some new perspective with the sim. Hopefully we will see more from these folks in the future.
You do not have the required permissions to view the files attached to this post.
ENR3005
 
Posts: 220
Joined: Fri Mar 19, 2010 11:50 pm

Re: Union Pacific GP40 Phase 2 Out on 11/30/17

Unread postby NStrains » Sat Feb 24, 2018 9:51 am

Nice repaint! !*cheers*!
User avatar
NStrains
 
Posts: 1367
Joined: Sun Nov 15, 2015 1:31 pm
Location: VA near the "B-Line"

Re: Union Pacific GP40 Phase 2 Out on 11/30/17

Unread postby Logan20131 » Sun Feb 25, 2018 5:04 pm

Have you guys seen the new SP Versions coming from RRMods? https://www.facebook.com/pg/RRmods/post ... e_internal
Image
Logan20131
 

Re: Union Pacific GP40 Phase 2 Out on 11/30/17

Unread postby bnsfsubdivision » Sun Feb 25, 2018 5:47 pm

Yeah another 25 bucks for a repaint..
Kevin Schulz
Artist - Searchlight Simulations
User avatar
bnsfsubdivision
 
Posts: 822
Joined: Sun Feb 20, 2011 5:27 am

Re: Union Pacific GP40 Phase 2 Out on 11/30/17

Unread postby Logan20131 » Sun Feb 25, 2018 6:03 pm

Not really, there's been some modifications in the design to follow the prototype versions used by the SP.
Logan20131
 

Re: Union Pacific GP40 Phase 2 Out on 11/30/17

Unread postby bnsfsubdivision » Sun Feb 25, 2018 6:06 pm

Logan20131 wrote:Not really, there's been some modifications in the design to follow the prototype versions used by the SP.

You do realize I've worked on these previously and moving a bell doesn't justify charging someone another $24.99.. Oh well. For those who can afford it I guess it won't be an issue.
Kevin Schulz
Artist - Searchlight Simulations
User avatar
bnsfsubdivision
 
Posts: 822
Joined: Sun Feb 20, 2011 5:27 am

Re: Union Pacific GP40 Phase 2 Out on 11/30/17

Unread postby Logan20131 » Sun Feb 25, 2018 6:52 pm

The New beacon on top of the cab took them several months to write the script for using the Searchlight Simulations Enhancement packs. This is why it's a new payware release.
Logan20131
 

Re: Union Pacific GP40 Phase 2 Out on 11/30/17

Unread postby JohnS » Sun Feb 25, 2018 6:53 pm

bnsfsubdivision wrote:
Logan20131 wrote:Not really, there's been some modifications in the design to follow the prototype versions used by the SP.

You do realize I've worked on these previously and moving a bell doesn't justify charging someone another $24.99.. Oh well. For those who can afford it I guess it won't be an issue.

too bad it's not setup like the sim. Figure $25 for the base model and sounds etc then half that cost for each "repaint" of that model. So like you get the UP GP40-2 @ $25 then all the other GP40-2's released would be $12. If another model comes out than start it again. Another idea would be to charge for the Cabview and sounds $10 then all the models and paints $10. Just a thought.
User avatar
JohnS
 
Posts: 1116
Joined: Sun Dec 29, 2013 6:48 am
Location: Portage IN

Re: Union Pacific GP40 Phase 2 Out on 11/30/17

Unread postby jalsina » Sun Feb 25, 2018 7:00 pm

bnsfsubdivision wrote:Yeah another 25 bucks for a repaint..


Didn´t I say that (or similar) a few weeks before?
Intel i7-7900K (3.60 GHz) - ASUS Prime Z390A - 32 GB DDR4 RAM 2400 MHz
GPU EVGA GTX-1060 OC 6GB at 1920x1080, 144 Hz - Monitor ASUS VG-248QE
System Windows 11 Pro in WD SSD 500 GB. Games in Inland 1Tb M.2 NVMe PCIe
User avatar
jalsina
 
Posts: 2013
Joined: Sun Jul 05, 2015 8:32 pm

Re: Union Pacific GP40 Phase 2 Out on 11/30/17

Unread postby bnsfsubdivision » Mon Feb 26, 2018 2:51 am

Logan20131 wrote:The New beacon on top of the cab took them several months to write the script for using the Searchlight Simulations Enhancement packs. This is why it's a new payware release.

I'm sorry what?
Kevin Schulz
Artist - Searchlight Simulations
User avatar
bnsfsubdivision
 
Posts: 822
Joined: Sun Feb 20, 2011 5:27 am

Re: Union Pacific GP40 Phase 2 Out on 11/30/17

Unread postby JohnS » Mon Feb 26, 2018 8:37 am

bnsfsubdivision wrote:
Logan20131 wrote:The New beacon on top of the cab took them several months to write the script for using the Searchlight Simulations Enhancement packs. This is why it's a new payware release.

I'm sorry what?

!*roll-laugh*!
User avatar
JohnS
 
Posts: 1116
Joined: Sun Dec 29, 2013 6:48 am
Location: Portage IN

PreviousNext

Return to RRMods

Who is online

Users browsing this forum: No registered users and 1 guest