Quick startup after login at TS 2017??

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Quick startup after login at TS 2017??

Unread postby cnbalasub » Fri Jan 13, 2017 4:46 pm

I am wondering if there is a way to get the program of Train Simulator 2017 startup quick not take a while before you see the TS 2017 then pick the scenario and route too. It took me long enough to wait before start the simulator. I know one thing is for sure that I had too many routes and scenarios too. As some of you know that there was a program for Microsoft Train Simulator call RoutesONOff and that program you pick what routes will load up and leave others behind. I wonder if Railworks have the same or nothing yet.

Thank you,

John
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Re: Quick startup after login at TS 2017??

Unread postby Bananarama » Fri Jan 13, 2017 4:54 pm

I believe Mike Simpson has created a utility to work as you described:

http://www.rstools.info/storethem.html
Cheers!
Marc - 3DTrains

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Re: Quick startup after login at TS 2017??

Unread postby NYWhiskey » Fri Jan 13, 2017 6:07 pm

This is the method I use, it works great for quick loading. It was posted by Matt P. from Dovetail a couple of years ago.


Creating Single Route Installs

If you're developing content then I recommend you create yourself a separate "dev" installation of railworks, it's dead easy.

Create a folder, I use "c:\dev" and copy everything from the railworks folder (so that railworks.exe is sitting in c:\dev). You can leave Assets and Content where they are for now. Now, in your dev folder, ONLY put the route that you're working with and the Assets that you need and NOTHING more. Put your source in the source folder and use the utilities etc from the dev folder - do everything in that dev folder.

Now when you run the packager it'll be extremely quick, the sim will run nice and fast, menus will be clear and free of everything you don't need and generally you'll be far better off. Another key advantage for those who are distributing via Steam is that when you submit your content for upload to steam, it'll get downloaded shortly afterwards on to your machine - if you're developing in the live install it'll overwrite what you're doing. If you develop in c:\dev it won't have any effect, so you'll be able to have your current in-development version and the current on-steam versions accessible.

It's how the teams internally work, and definitely the best way to go.

Matt
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