TS2017 live

This forum is for the latest version of Train Simulator TS 2017

Re: TS2017 live

Unread postby NYWhiskey » Sat Sep 17, 2016 5:44 pm

!*roll-laugh*!

Accurate wrote: I opened some existing routes and they looked no different. I jammed all the sliders right and values max in the video options. Still can't see any difference.


Did slow down any? Then you have an improvement if you don't see any difference. You are running at max now for free, which I doubt.

You have to improve your computer for something like that. This ain't magic. !!*ok*!! !*roll-laugh*!
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Re: TS2017 live

Unread postby Ericmopar » Sat Sep 17, 2016 6:00 pm

Oh look a new soap to watch.
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Re: TS2017 live

Unread postby peterhayes » Sat Sep 17, 2016 6:45 pm

GSKID
But here's the rub.... go to any of those 3 major forum sites I mentioned and try and find a bunch of people making posts clamoring for or complaining about the lack of either Xbox 360 support or TrackIR support prior to DTG adding them to their sim. You'd be hard pressed to find any.....let alone a lot. Yet.... DTG added support for those devices anyways.

But I can find you numerous posts on those forums over the years from RailDriver owners or potential owners clamoring for or complaining about the lack of RailDriver support. And unlike the Xbox 360 controller and TrackIR, the RailDriver was made SPECIFICALLY for train simulators.... yet it's the RailDriver that still goes unsupported to this very day despite years of RailDriver owners or potential owners asking for it. IMO.... that's really messed up and screwed up priorities!

Notice to this day (that I am aware of) DTG has never addressed the RailDriver issue in posts or PR press releases? Because they don't have any good reason why they don't support it.

That's a bit harsh on DTG :D . One of the reasons that DTG couldn't develop anything initially for RD is that Raildriver is NOT recognised by Windows as a "game controller" whereas the XBOX 360 controller is, (and also recognised by windows is the Track IR) All you are doing with a controller is emulating the built in KEYSTROKES (there are no AXES) in TS and you need that controller to be recognised by Windows to do that.

RD is NOT "recognised by Windows", and hence needs a special interface which is already provided by Raildriver, so why should DTG develop that further and possibly run into other problems in doing so. If RD was recognised by Windows as a game controller there would be no issues at all. If the RD developers cannot get FULL emulation in TS - what chance does DTG have? There is good piece of software available via UKTS for Raildriver and that seems to work pretty well, but even that is not fully universal (and neither is the Xbox 360).
I'm pretty happy the way RD runs now and there is great support from RD itself.
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Re: TS2017 live

Unread postby GSkid » Sat Sep 17, 2016 9:30 pm

peterhayes wrote:GSKID

That's a bit harsh on DTG :D . One of the reasons that DTG couldn't develop anything initially for RD is that Raildriver is NOT recognised by Windows as a "game controller" whereas the XBOX 360 controller is, (and also recognised by windows is the Track IR) All you are doing with a controller is emulating the built in KEYSTROKES (there are no AXES) in TS and you need that controller to be recognised by Windows to do that.

RD is NOT "recognised by Windows", and hence needs a special interface which is already provided by Raildriver, so why should DTG develop that further and possibly run into other problems in doing so. If RD was recognised by Windows as a game controller there would be no issues at all. If the RD developers cannot get FULL emulation in TS - what chance does DTG have? There is good piece of software available via UKTS for Raildriver and that seems to work pretty well, but even that is not fully universal (and neither is the Xbox 360).
I'm pretty happy the way RD runs now and there is great support from RD itself.
pH


A direct quote from the RailDriver website .....

*World of Subways 2 and 3, Open Rails, and Run8 do not require additional software from us. They provide native support.


And they provide this download for free......

P.I. Engineering Windows Software Development Kit


Of those 4 sims, I only own Run 8. I don't have to run RailDriver's MacroWorks 3.1 software or nothing else. I load up Run 8 and the RailDriver works like a charm.

No extra drivers....no special software to run..... no need for windows to recognize it as a controller.....no excuses........it...just...works.......PERFECTLY!

So if the guys that made those sims were able to figure out how to get it to work just fine (Run 8 was programmed by only one single guy!), then what is DTG's excuse? They have none. Which is likely why they haven't given us the reason for the lack of RailDriver support because it would be just that......an excuse! *!mad!*
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Re: TS2017 live

Unread postby dr1980 » Sat Sep 17, 2016 10:20 pm

Might just be me but it feels like scenarios load a bit quicker in 2017?
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Re: TS2017 live

Unread postby artimrj » Sat Sep 17, 2016 10:22 pm

gskid: Are you done yet? Can we get back to TS2017 or is this thread done with that and now to become a DTG is not doing what you want thread? You also keep saying a lot of people, out of 2 million users what is a lot that want and can afford a Raildriver? Lastly why do you only come here to rant and rave? Do you not have anything good to say about our sim? Nothing at all? Your ravings would be very welcome at another place, but you don't go there. We try to keep this a positive place. Other forums do not care about that aspect of life. So if all you have to do is tell us the bad and what they did not put in it for you how about taking it somewhere else. This is getting really tired already. I am getting to the point of shutting down the forum and just having the place as a download station.

Send your complaints and wants to DTG.
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Re: TS2017 live

Unread postby buzz456 » Sat Sep 17, 2016 10:23 pm

I may be in error but it seems to me that Rail Driver should figure out how to run with TS20xx not the other way around. Call me crazy.
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Re: TS2017 live

Unread postby GSkid » Sun Sep 18, 2016 12:34 am

artimrj wrote:gskid: Are you done yet? Can we get back to TS2017 or is this thread done with that and now to become a DTG is not doing what you want thread? You also keep saying a lot of people, out of 2 million users what is a lot that want and can afford a Raildriver? Lastly why do you only come here to rant and rave? Do you not have anything good to say about our sim? Nothing at all? Your ravings would be very welcome at another place, but you don't go there. We try to keep this a positive place. Other forums do not care about that aspect of life. So if all you have to do is tell us the bad and what they did not put in it for you how about taking it somewhere else. This is getting really tired already. I am getting to the point of shutting down the forum and just having the place as a download station.

Send your complaints and wants to DTG.


I think it's a matter of perception more than reality. Of my 900+ posts here, I willing to bet only a small percentage are actually ones of me complaining. Certainly well below 20% of them for sure. I like plenty of things about the sim. Otherwise I wouldn't have sunk the amount of money I have in 1st and 3rd party content for it.

You don't want any complaints about DTG Bob? Understood. It's your forum and your rules. I apologize if I bothered you. !!**sorry**!!

As for TS2017? It seems a little sharper, may load some things a little faster and it works as it should so far. Since there isn't any new features or content with it, there isn't a whole lot to say about it. That pretty much sums it up in a nutshell. **!!2cents!!**
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Re: TS2017 live

Unread postby NorthernWarrior » Tue Sep 20, 2016 10:09 am

Route editor performance seems a little better though that may be more down to my enabling the FPS lock (at 30). For some odd reason has to be done via the Steam properties CLI rather than from within TS2017 menus itself and I also noted at this particular juncture the game has no ability to select vsync, so it's not trying to overload your GPU with more frames than it can display.
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Re: TS2017 live

Unread postby buzz456 » Tue Sep 20, 2016 10:33 am

Vern,
Excuse my ignorance please but what is Steam CLI? I want to try this.
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Re: TS2017 live

Unread postby artimrj » Tue Sep 20, 2016 11:13 am

buzz456 wrote:Vern,
Excuse my ignorance please but what is Steam CLI? I want to try this.


The Steam Command Line. Right click on TS and go to Properties. There is a command line that you can make using the codes to change things that are not in the menu structure in game.
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Re: TS2017 live

Unread postby NorthernWarrior » Tue Sep 20, 2016 11:48 am

Hang on, I'll see if I can dig out the link at UKTS...

Here you go: http://forums.uktrainsim.com/viewtopic. ... 1&t=145958

And to quote the relevant instruction:-

"To enable the 30 fps limit command switch - open your Steam Client, access your games library. In the listing of your games on the left hand side, Right Click on Train Simulator and select "Properties" from the context menu. Click "Set Launch Options" and then input

-FPSLimit=30

Please note the minus at the start of FPS."

I haven't had a chance to check it today as I was working on a project in another sim but it would be interesting to see what others report, particularly running on laptops or lower end hardware.
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Re: TS2017 live

Unread postby AmericanSteam » Tue Sep 20, 2016 1:06 pm

NorthernWarrior wrote:Hang on, I'll see if I can dig out the link at UKTS...

Here you go: http://forums.uktrainsim.com/viewtopic. ... 1&t=145958

And to quote the relevant instruction:-

"To enable the 30 fps limit command switch - open your Steam Client, access your games library. In the listing of your games on the left hand side, Right Click on Train Simulator and select "Properties" from the context menu. Click "Set Launch Options" and then input

-FPSLimit=30

Please note the minus at the start of FPS."

I haven't had a chance to check it today as I was working on a project in another sim but it would be interesting to see what others report, particularly running on laptops or lower end hardware.

To add additional options such as FOV add a space then the second command such as FPSLimit=10 -SetFOV=55 additional commands must be separated by a space and preceded by a minus sign. Several commands are available.
A link to previous threads. search.php?keywords=launch+options
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Re: TS2017 live

Unread postby peterhayes » Tue Sep 20, 2016 3:35 pm

The ultimate, ultimate guide to CLP's here on RWA viewtopic.php?f=6&t=11182

NW - where in the TS2017 menus can you set a frame rate limit?
rather than from within TS2017 menus itself


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Re: TS2017 live

Unread postby Chacal » Tue Sep 20, 2016 3:52 pm

Oh, CLPs. That's not a CLI.
I was thinking there was a CLI I didn't know about.
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