TS2017 live

This forum is for the latest version of Train Simulator TS 2017

Re: TS2017 live

Unread postby Overshoe » Fri Sep 16, 2016 11:45 am

buzz456 wrote:If you change the background.jpg it fixes most of the second screen. Off to work. Figure the rest of it out tonight.


Bingo. Thanks.
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Re: TS2017 live

Unread postby PamBrooker » Fri Sep 16, 2016 12:48 pm

Welll,, I started it up this morning. Opening animation crashed the game, my graphics card ( a GTX 1070 sea hawk w/6 gigs ddr5 mem ) shot up to 60 degrees ( should be between 35 - 47 ). CPU is AMD Phenom II X6 1090T running at 3.1 Ghz and there's 16 gig of ddr3 ram on the board. Once i was in the game, just getting to an engine was an adventure in slideshows. Game hung every couple seconds and it was impossible to use.. I'm disappointed.. I'll most likely switch to Railz instead of going with TSW when it comes out. It seems obvious that DTG doesnt care about the game at all..

Addendum: I just ran Cache validation on the game and over 3000 files failed and need to re-download.. Its my opinion that somewhere in the supply chain, someone is screwing up royally.
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Re: TS2017 live

Unread postby buzz456 » Fri Sep 16, 2016 1:16 pm

You are having a problem no one else seems to be experiencing.
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Re: TS2017 live

Unread postby PamBrooker » Fri Sep 16, 2016 1:54 pm

buzz456 wrote:You are having a problem no one else seems to be experiencing.

that does not invalidate the problem nor my experience of it. Neither does it invalidate myself as the files are installed by steam and i have touched nothing..
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Re: TS2017 live

Unread postby goddrauG » Fri Sep 16, 2016 2:17 pm

I don't think Buzz denied the existence of the issue, just how odd it its.
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Re: TS2017 live

Unread postby Ericmopar » Fri Sep 16, 2016 3:58 pm

Mine is fine, except I noticed the thumb nails for routes and engines now look a little fuzzy.
I was amazed to find that all 4 CPU cores were being used to load the game. 2 to run it like usual.
I like the new menu colors. It's higher contrast than before, so I can see stuff at a glance better.
I keep the music off, so I have no idea what that's like. I'm like others, I still miss the switching sounds.
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Re: TS2017 live

Unread postby bpetit » Fri Sep 16, 2016 5:27 pm

TBH, during a hush hush thing. Scenarios did seem to load faster.
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Re: TS2017 live

Unread postby buzz456 » Fri Sep 16, 2016 6:51 pm

Pam,

I have been told I am a jerk and have various other mental disorders from my comment this morning. I apologize if I offended.
You said:" I'll most likely switch to Railz instead of going with TSW when it comes out. It seems obvious that DTG doesnt care about the game at all.."
I thought that was a little extreme when no one else has reported any issue so I might have spoken out of turn. If so please forgive.
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Re: TS2017 live

Unread postby jgvaughan » Fri Sep 16, 2016 7:33 pm

PamBrooker wrote:Welll,, I started it up this morning. Opening animation crashed the game, my graphics card ( a GTX 1070 sea hawk w/6 gigs ddr5 mem ) shot up to 60 degrees ( should be between 35 - 47 ). CPU is AMD Phenom II X6 1090T running at 3.1 Ghz and there's 16 gig of ddr3 ram on the board. Once i was in the game, just getting to an engine was an adventure in slideshows. Game hung every couple seconds and it was impossible to use.. I'm disappointed.. I'll most likely switch to Railz instead of going with TSW when it comes out. It seems obvious that DTG doesnt care about the game at all..

Addendum: I just ran Cache validation on the game and over 3000 files failed and need to re-download.. Its my opinion that somewhere in the supply chain, someone is screwing up royally.


Pam, I had the problem when I first reloaded TS2016. I did the Cache Validation thing and the same thing had to be done. Things have worked fine since but shortly after I had to have my cable modem replaced because it was having packet issues. All I could think looking back was that due to the length of the download, that was what caused the issues. I remember being frustrated at the time since I was just getting back into TS2016 after being away for a long time. Since a lot of folks aren't expressing the same problem, I'd say it was more likely something like mine and there were transmission errors or even write errors that caused the issues. Then again, it may not have been, just saying. Glad things got worked out for you.
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Re: TS2017 live

Unread postby dejoh » Fri Sep 16, 2016 8:35 pm

Well, as I well know everybody's operating system is different, some have their video cards clocked and tweaked to the absolute max, others let the game card do its best. I myself noticed much clearer graphics. A wee bit sharper images, actual leaves on trees showing veins. Possibly RW is catering to Nvidia cards at long last. Not better FPS, but a very precise train drive-by enhancement. No complaint from this dude. !*salute*!
P.S I use a GTX 970 PCI Express 3.0 and loving it.
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Re: TS2017 live

Unread postby Ericmopar » Fri Sep 16, 2016 9:05 pm

dejoh wrote:Well, as I well know everybody's operating system is different, some have their video cards clocked and tweaked to the absolute max, others let the game card do its best. I myself noticed much clearer graphics. A wee bit sharper images, actual leaves on trees showing veins. Possibly RW is catering to Nvidia cards at long last. Not better FPS, but a very precise train drive-by enhancement. No complaint from this dude. !*salute*!
P.S I use a GTX 970 PCI Express 3.0 and loving it.


Yeah I thought the graphics look a little better too. Just not my thumbnail images in the menu.
In game though it looks good.
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Re: TS2017 live

Unread postby GEtrack » Fri Sep 16, 2016 10:35 pm

Anybody else notice a blurry halo looking at headlights and the number lights are unreadable at night on my system.

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Re: TS2017 live

Unread postby PamBrooker » Fri Sep 16, 2016 11:33 pm

buzz456 wrote:Pam,

I have been told I am a jerk and have various other mental disorders from my comment this morning. I apologize if I offended.
You said:" I'll most likely switch to Railz instead of going with TSW when it comes out. It seems obvious that DTG doesnt care about the game at all.."
I thought that was a little extreme when no one else has reported any issue so I might have spoken out of turn. If so please forgive.


Theres nothing too forgive Buzz.. We're cool.. I was ticked at the game and the overbearing advertisements they placed in it for ts2017 and the pioneer edition. I'm still trying to get rid of the pioneer edition adds used on loading screens.. the opening animation continued to stutter and stop but found a solution here that let me remove it completely, which is a godsend..
Its true that i've only got a couple thousand spent in the game over the last several years, but it means a lot too me. I still need the original rocket train used by rock island and theres other trains like the shinkansen i would love as well, that just dont exist in ts, so, yes, I'm still looking at Trainz, but truth told, though it has some features i like, there are parts of it i find hard to look at..
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Re: TS2017 live

Unread postby PamBrooker » Fri Sep 16, 2016 11:36 pm

jgvaughan wrote:
PamBrooker wrote:Welll,, I started it up this morning. Opening animation crashed the game, my graphics card ( a GTX 1070 sea hawk w/6 gigs ddr5 mem ) shot up to 60 degrees ( should be between 35 - 47 ). CPU is AMD Phenom II X6 1090T running at 3.1 Ghz and there's 16 gig of ddr3 ram on the board. Once i was in the game, just getting to an engine was an adventure in slideshows. Game hung every couple seconds and it was impossible to use.. I'm disappointed.. I'll most likely switch to Railz instead of going with TSW when it comes out. It seems obvious that DTG doesnt care about the game at all..

Addendum: I just ran Cache validation on the game and over 3000 files failed and need to re-download.. Its my opinion that somewhere in the supply chain, someone is screwing up royally.


Pam, I had the problem when I first reloaded TS2016. I did the Cache Validation thing and the same thing had to be done. Things have worked fine since but shortly after I had to have my cable modem replaced because it was having packet issues. All I could think looking back was that due to the length of the download, that was what caused the issues. I remember being frustrated at the time since I was just getting back into TS2016 after being away for a long time. Since a lot of folks aren't expressing the same problem, I'd say it was more likely something like mine and there were transmission errors or even write errors that caused the issues. Then again, it may not have been, just saying. Glad things got worked out for you.

I didnt think of the network.. silly me.. my dsl modem is aboput a month old, but the serviceman who came out to check things reduced my network speed to 12Mb/s from 15 Mb/s without conferring with me first ( I spent thirty years as a systems and network administrator for a few major corporations ).. I wouldnt doubt that something in the box is wired poorly now that you mention it.. I'll give it a check as soon as I can..
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Re: TS2017 live

Unread postby PamBrooker » Sat Sep 17, 2016 12:14 am

dejoh wrote:Well, as I well know everybody's operating system is different, some have their video cards clocked and tweaked to the absolute max, others let the game card do its best. I myself noticed much clearer graphics. A wee bit sharper images, actual leaves on trees showing veins. Possibly RW is catering to Nvidia cards at long last. Not better FPS, but a very precise train drive-by enhancement. No complaint from this dude. !*salute*!
P.S I use a GTX 970 PCI Express 3.0 and loving it.
the 970 is an awesome card.. I chose the seahawk because it has water cooling and an application suite that allowed me to underclock the gpu by five percent giving me greater longevity and cooler running temps ( which i did just an hour ago )..
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