ex-railwayman wrote:A question for all you talented people out there. I have just acquired the SCL U36B and I'm having a great time with the cab camera that is positioned outside on the front porch, however, as the U36B is a bit restricted in standing room, I wondered if the cab camera position outside the loco could be cloned, or, something similar, and utilised on another locomotive, such as the SD40, which has a rather large porch, and as many of us Railsimmers have just recently obtained the Searchlight Simulations wonderful soundpack we will probably be driving these locos a bit more often now, and might appreciate this new camera angle up front. What do you guys think, is it doable, not by me I hasten to add, I'm far too ill to undertake such in depth creativity, but, we have a lot of expert folks on RWA, and I wonderd if it can be achieved, at all, please?
Cheerz. Steve.
The cab camera position is in 2 bin files. Here for example is part of the headout camera for the U36B. If you look at this one and compare it to the SD40-2, you can come close to what you want with a simple edit of the x,y, and z coordinates, Then it becomes trial and error to get it just right.
?xml version="1.0" encoding="utf-8"?
<cBlueprintLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
<Blueprint>
<cHeadOutCameraBlueprint>
<Name d:type="cDeltaString">U36B Headout camera</Name>
<RenderComponent>
<cCameraRenderBlueprint/>
</RenderComponent>
<UpdateComponent>
<cHeadOutCameraUpdateBlueprint>
<PrimarySide d:type="cDeltaString">Right</PrimarySide>
<CameraLeftOffset>
<cRVector3>
<X d:type="sFloat32" d:alt_encoding="000000C0F528FABF" d:precision="string">-1.635</X>
<Y d:type="sFloat32" d:alt_encoding="0000004060E50C40" d:precision="string">3.612</Y>
<Z d:type="sFloat32" d:alt_encoding="000000A01C5A1840" d:precision="string">6.088</Z>
</cRVector3>
</CameraLeftOffset>
<CameraRightOffset>
<cRVector3>
<X d:type="sFloat32" d:alt_encoding="000000C0F528FA3F" d:precision="string">1.635</X>
<Y d:type="sFloat32" d:alt_encoding="0000004060E50C40" d:precision="string">3.612</Y>
<Z d:type="sFloat32" d:alt_encoding="000000A01C5A1840" d:precision="string">6.088</Z>
</cRVector3>
</CameraRightOffset>
</cHeadOutCameraUpdateBlueprint>
</UpdateComponent>
<PosOriComponent>
<cPosOriBlueprint/>
</PosOriComponent>
</cHeadOutCameraBlueprint>
</Blueprint>
/cBlueprintLoader