CSX SD50-2 Issues

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Re: CSX SD50-2 Issues

Unread postby jwtheiv » Wed Jan 27, 2016 7:35 pm

I did reach out to TaD with some of the issues I had noticed in the earlier packs and they did reach out relatively quickly and let me know that they were being fixed. Unfortunately, it looks like 1.2 had some additional issues I didn't come across.

So I'd say definitely drop them a mail via the website.
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Re: CSX SD50-2 Issues

Unread postby BNSFdude » Wed Jan 27, 2016 7:38 pm

MontanaRails wrote:
BNSFdude wrote:I have 16-645F3B sounds that are essentially ready for all of the GP/SD50s that fix the audio issues. I'm just working on the ammeter before I release it.


What is required to fix the Ammeter? Am I correct that it's the animation file that needs to be corrected, or am I missing something simple?

I believe it's the values of the control blueprint, but if it is the animation, we may just be stuck with what we have. I've got it almost straight, and it displays negative amps for DB effort, but I haven't quite got it dialed in accurately.
To answer OpenRailer's question, yes it's the MP36PH-3C recordings I took that are stock rather than being shifted around to match a 710, as well as a collaborative effort from ESU. Once I have the physics changes dialed in a bit more I plan to release it.
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Re: CSX SD50-2 Issues

Unread postby MontanaRails » Wed Jan 27, 2016 8:34 pm

Well, lets make a list of bug issues, shall we? Not features, or physics issues (which there are also plenty). That way when we contact the developer, we get it all out.

BUGS:
- Numberboard lights are broken. The numberboards glow, but each digit stays dark surrounded by a large dark square.
- Smoke suddenly disappears from exhaust as the unit throttles up from notch 7 to notch 8.
- Dynamic brake needle does not display correctly
- Dynamic brake sounds are not audible at all outside the cab
- Horn sound is broken when using the HUD button
- Ditch light switch is missing "click" sound. Front headlight swtich makes "click" sound on a rapid loop as the switch is moved from position to position. Sounds like a tiny machine gun. Rear headlight switch works correctly.

Positives things:
- Exterior Model is pretty well done
- Interior cab model is nice
- Gauge lighting effects are pretty

For now, this is how I fixed the dynamic brake issues:
Screenshot_Norfolk Southern Coal District_39.93589--80.06390_15-00-15.jpg


Screenshot_Norfolk Southern Coal District_39.93589--80.06390_15-00-37.jpg


Screenshot_Norfolk Southern Coal District_39.93589--80.06390_15-00-40.jpg
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Re: CSX SD50-2 Issues

Unread postby buzz456 » Wed Jan 27, 2016 9:50 pm

MontanaRails wrote:Well, lets make a list of bug issues, shall we? Not features, or physics issues (which there are also plenty). That way when we contact the developer, we get it all out.

BUGS:
- Numberboard lights are broken. The numberboards glow, but each digit stays dark surrounded by a large dark square.
- Smoke suddenly disappears from exhaust as the unit throttles up from notch 7 to notch 8.
- Dynamic brake needle does not display correctly
- Dynamic brake sounds are not audible at all outside the cab
- Horn sound is broken when using the HUD button
- Ditch light switch is missing "click" sound. Front headlight swtich makes "click" sound on a rapid loop as the switch is moved from position to position. Sounds like a tiny machine gun. Rear headlight switch works correctly.

Positives things:
- Exterior Model is pretty well done
- Interior cab model is nice
- Gauge lighting effects are pretty

For now, this is how I fixed the dynamic brake issues:
Screenshot_Norfolk Southern Coal District_39.93589--80.06390_15-00-15.jpg


Screenshot_Norfolk Southern Coal District_39.93589--80.06390_15-00-37.jpg


Screenshot_Norfolk Southern Coal District_39.93589--80.06390_15-00-40.jpg


Why are you posting it here instead of to them?
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Re: CSX SD50-2 Issues

Unread postby jwtheiv » Wed Jan 27, 2016 10:08 pm

I think they're just trying to put together a full list of issues from multiple people so that TaD can address a consolidated list rather than piecemeal.
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Re: CSX SD50-2 Issues

Unread postby buzz456 » Wed Jan 27, 2016 10:11 pm

jwtheiv wrote:I think they're just trying to put together a full list of issues from multiple people so that TaD can address a consolidated list rather than piecemeal.


You are so kind.
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Re: CSX SD50-2 Issues

Unread postby MontanaRails » Wed Jan 27, 2016 10:56 pm

buzz456 wrote:Why are you posting it here instead of to them?


*!rolleyes!* The reason I posted it here was to make a list of bug issues so when we contact the developer everyone's voice is in one email. As you can read in the first line of my post that you quoted. The reason I posted here to begin with is the same reason many of us post here - to get help from the community in enhancements and fixes, drawing upon the vast knowledge and skill of the members here.

You like to enjoy things for what they are - you don't count rivets and you don't pick things apart critically. And that's fine, but not everyone is like you, and those who expect quality products and who enjoy realism are no less right in their opinions.

Besides, who said I didn't send it to them...?

And I thought placarding the dynamics as "Inop" was pretty funny and appropriate and I thought I'd share. *!lol!*
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Re: CSX SD50-2 Issues

Unread postby buzz456 » Thu Jan 28, 2016 9:14 am

And my observations are the most prolific complainers about everything a. Rarely make any improvements themselves and b. Are the first ones to complain that everything is too expensive.
Anyway enough on this subject.
!!**sorry**!!
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Re: CSX SD50-2 Issues

Unread postby MontanaRails » Thu Jan 28, 2016 10:59 am

No worries Buzz. I know what you mean, but I always try to fix things or at least make a solid effort. You've helped me more than once - thank you.

But, these bugs have been brought to the attention of Martin, and he said they're working on them. DTM sounds like they're super busy and bugs squeak past sometimes, but they do care.
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Re: CSX SD50-2 Issues

Unread postby MartinVelozo » Fri Feb 05, 2016 9:41 am

Hi
I working to fix the locomotive:

1. Drivers now present
2. Dynamic brake needle now active
3. Horn fix
4. Smoke check (ok in high RPM and speed) *Check your grafic config.
5. Horn cut. Core game problem
And other minimum fixes.
I continue working in the update. Be patient please. Thanks
This does not say anything important
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Re: CSX SD50-2 Issues

Unread postby MontanaRails » Wed Feb 10, 2016 4:07 pm

Hi Martin (or others),

Most other locomotives do not have the smoke problem at full throttle, but a few do, the SD50 included. If you're not experiencing this on your end, then it's likely only on my end. What should I check for specifically in the graphics configuration? I have a high end i7 computer, and run with most sliders maxed out, so I don't think it's being excluded due to particle count.

Glad to hear that work is progressing on the fixes! Thanks again.
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Re: CSX SD50-2 Issues

Unread postby NStrains » Wed Feb 10, 2016 9:03 pm

Make sure the scenery density and quality sliders are maxed out. That should make sure you are seeing everything possible.
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