_o_OOOO_oo-Kanawha wrote:Just out, and a the first glitch has probably been found: the unit numbers and tender number don't match.
First I was running 22 with tender 1, now I am running lead unit 29 with 1B and tender 22 ... Are the numbers supposed to match?
Horn is weak IMO, taken from the default ES44.
But it sure looks awesome. Lots of small details, like working cranks and latches on the opening doors and windows, nice instrument lights and lots of switches and levers everywhere.
buzz456 wrote:OH NO!!!!!!!!! The numbers don't match!!!!!!!!!THE SKY IS FALLING!!!!!!!!
mrennie wrote:_o_OOOO_oo-Kanawha wrote:Just out, and a the first glitch has probably been found: the unit numbers and tender number don't match.
First I was running 22 with tender 1, now I am running lead unit 29 with 1B and tender 22 ... Are the numbers supposed to match?
Horn is weak IMO, taken from the default ES44.
But it sure looks awesome. Lots of small details, like working cranks and latches on the opening doors and windows, nice instrument lights and lots of switches and levers everywhere.
Is that in QD? I think there's always been that problem in QD if the numbering list for each vehicle contains more than one number. A quick fix (albeit somewhat tedious) is to edit the QD scenario yourself, change the numbers on the B unit and tender, then press the play button and off you go.
I'll mention this to the devs when I get a chance.
buzz456 wrote:OH NO!!!!!!!!! The numbers don't match!!!!!!!!!THE SKY IS FALLING!!!!!!!!
mrennie wrote:buzz456 wrote:OH NO!!!!!!!!! The numbers don't match!!!!!!!!!THE SKY IS FALLING!!!!!!!!
To be fair to Edwin, I found it annoying when the numbers on the loco and tender of the Connie didn't match in QD, so I changed the list to have just one number when I did the upgrade in April. It doesn't stop you from putting other numbers yourself when you edit a scenario, but it makes sure that QD has only one number to choose from automatically.
_o_OOOO_oo-Kanawha wrote:mrennie wrote:buzz456 wrote:OH NO!!!!!!!!! The numbers don't match!!!!!!!!!THE SKY IS FALLING!!!!!!!!
To be fair to Edwin, I found it annoying when the numbers on the loco and tender of the Connie didn't match in QD, so I changed the list to have just one number when I did the upgrade in April. It doesn't stop you from putting other numbers yourself when you edit a scenario, but it makes sure that QD has only one number to choose from automatically.
So this magnificent piece of railroad history is your work, Mike?![]()
Congratulations on a job well done.![]()
Have you visited one of the preserved examples? For that cab looks very well done, there are three front row seats. I like the remodeled brake "board". A 26L where probably a pedestal model 6 or 8 would have stood.
jwtheiv wrote:Probably one of the more visually detailed cabs I've seen in the game. It's stunning.
Also, neat tidibit - on startup, it flashed an Ambient Temperature reading (and this was in the Scalerail version of Cajon Pass).
mrennie wrote:jwtheiv wrote:Probably one of the more visually detailed cabs I've seen in the game. It's stunning.
Also, neat tidibit - on startup, it flashed an Ambient Temperature reading (and this was in the Scalerail version of Cajon Pass).
That's right. The reason is that the ambient temperature affects the probability of a flame-out when you enter a tunnel (it's more likely on a hot day), so it's useful to know how hot it is outside.
jwtheiv wrote:mrennie wrote:
Is there a PDF available for this thing? While I can move the throttle via the keyboard, attempting to use the mouse and cab view just has it rattle at me.
JohnTrainHead wrote:The horn is new and is fine, although a bit quiet. What I don't like is that the turbine sound not only does not change as the loco revs up or down, but it does not even have the Doppler effect. Also, the sound does not play when the camera is a certain distance in back of the loco.![]()
Nice visuals though, and plenty of scenarios for one to enjoy the beast.
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