I've put about 200 hours into TS2016 now, and I'm afraid it has ruined me for my MSTS stuff: I just can't go back to those 16 bit graphics and simple models anymore. So, with that out of the way, I'd now like to learn how to mod my stuff. I was in MSTS for over a decade, and knew not only what all the files did, but how they interacted with each other. Changing sounds and cabs was a breeze, even simple modeling wasn't difficult. Like working on an old VW Beetle.
TS2016 is another story. The program uses files with suffixes that have way over 3 letters (like geopcdx :-); you can't open many of them with ConText or NoteTab, etc. etc. I've bought a license to RW_Tools, and Mike is about the nicest guy in train simming, but even he would go barmy with all my questions. What I'm saying here is that what I want is a site like Steam4me with all of its tutorials that literally explain which files do what and how to go about modding them.
Is there such a site for RW/TS2016? I know about the modding FAQs/Tutorials here (and of course the Help files with RW_Tools), but I'm looking for something that will tell me, for example, the knowledge I would need to do the following:
I've downloaded the RU C36-7 in a variety of liveries (CSX, Conrail, etc.) and they are magnificent reskins. The 7FDL sounds that come with these freeware engines are so good that FanRailer used them to mod the DTG U36B. In this thread http://railworksamerica.com/forum/viewtopic.php?f=30&t=13652&p=164716&hilit=c36+sounds#p164716 a number of simmers recommended using FanRailer's U36B mod to mod the stock C36-7 reskins. Now the default C36-7 has a most unusual file structure, and I wouldn't know the first thing about how to go about applying FanRailer's sound and physics mod to these reskins. About all I've been able to do is to re-direct wagon sounds to Krellnut's fabulous set of sounds.
So is there something that will give me this knowledge directly, or do I have to read thousands of threads here to pick up this knowledge?
Cheers,
Shawmut