White far hills in Soldier Summit

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Re: White far hills in Soldier Summit

Unread postby jalsina » Fri Oct 09, 2015 10:03 pm

buzz456 wrote:I think you will find the 'new' weather to be the most sensitive to whether dynamic lighting (DL) is on or off.

What do you mean by that? The dynamic clouds are influencing those green white hills?
Or:
When I uncheck DL the Dynamic Clouds get unchecked as well (and grayish so can´t be turned on alone). The last can´t live with DL.

A side note: The Horseshoe Curve doesn´t look bad at all with DL checked. And definitively colors look much vivid.
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Re: White far hills in Soldier Summit

Unread postby buzz456 » Sat Oct 10, 2015 8:17 am

What I meant is the new weather choices 3D 1. 2. 3.4.5.6.7. is more sensitive to making weird things happen to distant objects then the original weather. There was a lot of discussion way back when 3D weather first came out about it washing out distant objects. If someone is having trouble as discussed here before you shut off the dynamic light I would suggest changing what is probably 3D weather back to one of the default weather types and see if that solves the problem. World Editor and a right lower flyout should open and there are a bunch of choices there. Have fun playing around. !!det!!
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Re: White far hills in Soldier Summit

Unread postby jalsina » Sat Oct 10, 2015 11:01 pm

This is mostly the reason I am here in RWA, to learn from experience. **!!bow!!**
I will search for 3D weather discussions and see if I can improve that hills situation.
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